function Node_Smoke_Repulse(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Repulse"; setDimension(96, 96); manual_ungroupable = false; newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone)) .setVisible(true, true); newInput(1, nodeValue_Vec2("Position", self, [0, 0])); newInput(2, nodeValue_Float("Radius", self, 8)); newInput(3, nodeValue_Float("Strength", self, 0.10)) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }); newInput(4, nodeValue_Float("Spokes", self, 0)); newInput(5, nodeValue_Rotation("Twist", self, 0)); input_display_list = [ ["Domain", false], 0, ["Repulse", false], 1, 2, 3, 4, 5, ]; newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone)); temp_surface = [ 0 ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _pos = getInputData(1); var _rad = getInputData(2); var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; draw_set_color(COLORS._main_accent); draw_circle_prec(px, py, _rad * _s, true); inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); } static update = function(frame = CURRENT_FRAME) { var _dom = getInputData(0); var _pos = getInputData(1); var _rad = getInputData(2); var _str = getInputData(3); var _spk = getInputData(4); var _spk_r = getInputData(5); SMOKE_DOMAIN_CHECK outputs[0].setValue(_dom); _rad = max(_rad, 1); temp_surface[0] = surface_verify(temp_surface[0], _dom.width, _dom.height, surface_rgba32float); surface_set_shader(temp_surface[0], sh_fd_repulse); shader_set_f("strength", _str); shader_set_f("spokes", _spk); shader_set_f("rotate", degtorad(_spk_r)); shader_set_f("radius", max(_rad /_dom.width, _rad / _dom.height)); shader_set_f("center", _pos[0] / _dom.width, _pos[1] / _dom.height); draw_empty(); surface_reset_shader(); _dom.addVelocity(temp_surface[0]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }