global.node_repeat_keys = [ "repeat polar", "repeat circular" ]; function Node_create_Repeat(_x, _y, _group = noone, _param = {}) { var _node = new Node_Repeat(_x, _y, _group).skipDefault(); var query = struct_try_get(_param, "query", ""); switch(query) { case "repeat polar" : case "repeat circular" : _node.inputs[3].setValue(2); _node.inputs[9].unit.setMode(VALUE_UNIT.reference); _node.inputs[9].setValueDirect([ 0.5, 0.5 ]); break; } return _node; } function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Repeat"; dimension_index = 1; inputs[0] = nodeValue_Surface("Surface in", self); inputs[1] = nodeValue_Dimension(self); inputs[2] = nodeValue_Int("Amount", self, 2) .rejectArray(); inputs[3] = nodeValue_Enum_Scroll("Pattern", self, 0, [ new scrollItem("Linear", s_node_repeat_axis, 0), new scrollItem("Grid", s_node_repeat_axis, 1), new scrollItem("Circular", s_node_repeat_axis, 2), ]); inputs[4] = nodeValue_Vector("Shift position", self, [ DEF_SURF_W / 2, 0 ]) .setUnitRef(function() { return getDimension(); }); inputs[5] = nodeValue_Rotation_Range("Repeat rotation", self, [0, 0]); inputs[6] = nodeValue_Float("Scale multiply", self, 1); inputs[7] = nodeValue_Rotation_Range("Angle range", self, [0, 360]); inputs[8] = nodeValue_Float("Radius", self, 1); inputs[9] = nodeValue_Vector("Start position", self, [0, 0]) .setUnitRef(function(index) { return getInputData(1); }); inputs[10] = nodeValue("Scale over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 ); inputs[11] = nodeValue_PathNode("Path", self, noone, "Make each copy follow along path." ) .setVisible(true, true); inputs[12] = nodeValue_Slider_Range("Path range", self, [0, 1]) .setTooltip("Range of the path to follow."); inputs[13] = nodeValue_Float("Path shift", self, 0); inputs[14] = nodeValue_Gradient("Color over copy", self, new gradientObject(cola(c_white))) .setMappable(30); inputs[15] = nodeValue("Alpha over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 ); inputs[16] = nodeValue_Enum_Button("Array select", self, 0, [ "Order", "Random", "Spread" ]) .setTooltip("Whether to select image from an array in order, at random, or spread or each image to one output."); inputs[17] = nodeValue_Int("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[17].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); inputs[18] = nodeValue_Int("Column", self, 4); inputs[19] = nodeValue_Vector("Column shift", self, [0, DEF_SURF_H / 2]) .setUnitRef(function() { return getDimension(); }); inputs[20] = nodeValue_Float("Animator midpoint", self, 0.5) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] }); inputs[21] = nodeValue_Float("Animator range", self, 0.1) .setDisplay(VALUE_DISPLAY.slider); inputs[22] = nodeValue_Vector("Animator position", self, [ 0, 0 ]); inputs[23] = nodeValue_Rotation("Animator rotation", self, 0); inputs[24] = nodeValue_Vector("Animator scale", self, [ 0, 0 ]); inputs[25] = nodeValue("Animator falloff", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_10); inputs[26] = nodeValue_Enum_Button("Stack", self, 0, [ "None", "X", "Y" ]) .setTooltip("Place each copy next to each other, taking surface dimension into account."); inputs[27] = nodeValue_Color("Animator blend", self, cola(c_white)); inputs[28] = nodeValue_Float("Animator alpha", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[29] = nodeValue_Bool("Animator", self, false) ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[30] = nodeValueMap("Gradient map", self); inputs[31] = nodeValueGradientRange("Gradient map range", self, inputs[14]); ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[32] = nodeValue_Rotation("Start rotation", self, 0); inputs[33] = nodeValue_Rotation("Rotation", self, 0); inputs[34] = nodeValue_Enum_Scroll("Blend Mode", self, 0, [ "Normal", "Additive", "Maximum" ]); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ ["Surfaces", true], 0, 1, 16, 17, ["Pattern", false], 3, 9, 32, 2, 18, 7, 8, ["Path", true], 11, 12, 13, ["Position", false], 4, 26, 19, ["Rotation", false], 33, 5, ["Scale", false], 6, 10, ["Render", false], 34, 14, 30, ["Animator", true, 29], 20, 21, 25, 22, 23, 24, 27, ]; attribute_surface_depth(); attribute_interpolation(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; var _pat = current_data[3]; var _spos = current_data[9]; var px = _x + _spos[0] * _s; var py = _y + _spos[1] * _s; if(_pat == 0 || _pat == 1) { var hv = inputs[4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } else if(_pat == 2) { var hv = inputs[8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } var hv = inputs[31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv; return _hov; } static preGetInputs = function() { var _arr = getSingleValue(16); var _pat = getSingleValue(3); inputs[ 0].setArrayDepth(_arr != 2); inputs[ 4].setVisible( _pat == 0 || _pat == 1); inputs[ 7].setVisible( _pat == 2); inputs[ 8].setVisible( _pat == 2); inputs[18].setVisible( _pat == 1); inputs[19].setVisible( _pat == 1); inputs[26].setVisible( _pat == 0); inputs[32].setVisible( _pat == 2); inputs[14].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _iSrf = _data[ 0]; var _dim = _data[ 1]; var _amo = _data[ 2]; var _pat = _data[ 3]; var _spos = _data[ 9]; var _srot = _data[32]; var _rpos = _data[ 4]; var _rsta = _data[26]; var _rrot = _data[ 5]; var _rots = _data[33]; var _rsca = _data[ 6]; var _msca = _data[10]; var _aran = _data[ 7]; var _arad = _data[ 8]; var _path = _data[11]; var _prng = _data[12]; var _prsh = _data[13]; var _grad = _data[14]; var _grad_map = _data[30]; var _grad_range = _data[31]; var _arr = _data[16]; var _sed = _data[17]; var _col = _data[18]; var _cls = _data[19]; var _an_use = _data[29]; var _an_mid = _data[20]; var _an_ran = _data[21]; var _an_fal = _data[25]; var _an_pos = _data[22]; var _an_rot = _data[23]; var _an_sca = _data[24]; var _an_bld = _data[27]; var _an_alp = _color_get_alpha(_an_bld); var _bld_md = _data[34]; var _surf, runx, runy, posx, posy, scax, scay, rot; random_set_seed(_sed); surface_set_shader(_outSurf); if(_bld_md == 0) BLEND_ALPHA_MULP else if(_bld_md == 1) BLEND_ADD else if(_bld_md == 2) { BLEND_ALPHA_MULP gpu_set_blendequation(bm_eq_max); } runx = 0; runy = 0; for( var i = 0; i < _amo; i++ ) { posx = runx; posy = runy; if(_pat == 0) { if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) { posx += _spos[0] + _rpos[0] * i; posy += _spos[1] + _rpos[1] * i; } else { var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo; if(_prng[1] - _prng[0] == 0) break; rat = abs(frac(rat)); var _p = _path.getPointRatio(rat); posx = _p.x; posy = _p.y; } } else if(_pat == 1) { var row = floor(i / _col); var col = safe_mod(i, _col); posx = _spos[0] + _rpos[0] * col + _cls[0] * row; posy = _spos[1] + _rpos[1] * col + _cls[1] * row; } else if(_pat == 2) { var aa = _srot + lerp(_aran[0], _aran[1], i / _amo); posx = _spos[0] + lengthdir_x(_arad, aa); posy = _spos[1] + lengthdir_y(_arad, aa); } scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca; scay = scax; rot = _rots + _rrot[0] + (_rrot[1] - _rrot[0]) * i / _amo; var _an_dist = abs(i - _an_mid * (_amo - 1)); var _inf = 0; if(_an_use && _an_dist < _an_ran * _amo) { _inf = eval_curve_x(_an_fal, _an_dist / (_an_ran * _amo)); posx += _an_pos[0] * _inf; posy += _an_pos[1] * _inf; rot += _an_rot * _inf; scax += _an_sca[0] * _inf; scay += _an_sca[1] * _inf; } var _surf = _iSrf; if(is_array(_iSrf)) { var _sid = 0; if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf)); else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1); _surf = array_safe_get_fast(_iSrf, _sid); } if(!is_surface(_surf)) continue; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var sw = _sw * scax; var sh = _sh * scay; if(i) { if(_rsta == 1) { runx += _sw / 2; posx += _sw / 2; } if(_rsta == 2) { runy += _sh / 2; posy += _sh / 2; } } var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, rot); var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[14]); var aa = _color_get_alpha(cc); if(_an_use) { cc = merge_color_a(cc, colorMultiply(cc, _an_bld), _inf); aa += _an_alp * _inf; } shader_set_interpolation(_surf); draw_surface_ext_safe(_surf, posx + pos[0], posy + pos[1], scax, scay, rot, cc, aa); if(_rsta == 1) runx += _sw / 2; if(_rsta == 2) runy += _sh / 2; } BLEND_NORMAL gpu_set_blendequation(bm_eq_add); surface_reset_shader(); return _outSurf; } }