function Node_Blur_Box(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Box Blur"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Int("Size", self, 3)) .setUnitRef(function(index) /*=>*/ {return getDimension(index)}); newInput(2, nodeValue_Surface("Mask", self)); newInput(3, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(4, nodeValue_Bool("Active", self, true)); active_index = 4; newInput(5, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(2); // inputs 6, 7, newInput(8, nodeValue_Bool("Separate Axis", self, false)); newInput(9, nodeValue_Vec2("2D Size", self, [ 3, 3 ])); input_display_list = [ 4, 5, ["Surfaces", true], 0, 2, 3, 6, 7, ["Blur", false], 8, 1, 9, ] newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); temp_surface = [ surface_create(1, 1) ]; attribute_surface_depth(); attribute_oversample(); attribute_interpolation(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _surf = _data[0]; var _mask = _data[2]; var _mix = _data[3]; var _sepa = _data[8]; var _siz2 = _data[9]; var _size = _data[1]; inputs[1].setVisible(!_sepa); inputs[9].setVisible( _sepa); var ww = surface_get_width_safe(_surf); var hh = surface_get_height_safe(_surf); temp_surface[0] = surface_verify(temp_surface[0], ww, hh, attrDepth()); surface_set_shader(temp_surface[0], sh_blur_box); shader_set_interpolation(_data[0]); shader_set_i("sampleMode", getAttribute("oversample")); shader_set_2("dimension", [ ww, hh ]); shader_set_f("size", max(0, round(_sepa? _siz2[0] : _size))); shader_set_i("axis", 0); draw_surface_safe(_surf); surface_reset_shader(); surface_set_shader(_outSurf, sh_blur_box); shader_set_interpolation(_data[0]); shader_set_f("size", max(0, round(_sepa? _siz2[1] : _size))); shader_set_i("axis", 1); draw_surface_safe(temp_surface[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _mask, _mix); _outSurf = channel_apply(_data[0], _outSurf, _data[5]); return _outSurf; } }