/// @description init global.__debug_runner++; global.cache_call = 0; global.cache_hit = 0; HOVERING_ELEMENT = _HOVERING_ELEMENT; _HOVERING_ELEMENT = noone; #region minimize if(winMan_isMinimized()) { if(!minimized) game_set_speed(1, gamespeed_fps); minimized = true; exit; } else if(!minimized) window_preminimize_rect = [ window_get_x(), window_get_y(), window_get_width(), window_get_height() ]; if(minimized) { game_set_speed(PREFERENCES.ui_framerate, gamespeed_fps); window_set_rectangle(window_preminimize_rect[0], window_preminimize_rect[1], window_preminimize_rect[2], window_preminimize_rect[3]); minimized = false; } #endregion #region fpss if(fpsr++ % 5 == 0) { var ff = 0; for( var i = 1; i < 10; i++ ) { fpss[i] = fpss[i - 1] ff += fpss[i]; } fpss[0] = fps_real; ff += fps_real; FPS_REAL = round(ff / 10); } #endregion #region window & mouse //if(keyboard_check_pressed(vk_f12)) DEBUG = !DEBUG; if(_cursor != CURSOR) { window_set_cursor(CURSOR); _cursor = CURSOR; } CURSOR = cr_default; if(_cursor_lock != CURSOR_LOCK) { window_mouse_set_locked(CURSOR_LOCK); if(!CURSOR_LOCK) window_mouse_set(CURSOR_LOCK_X, CURSOR_LOCK_Y); } _cursor_lock = CURSOR_LOCK; CURSOR_IS_LOCK = CURSOR_LOCK; CURSOR_LOCK = false; if(!is_surface(watcher_surface)) { RENDER_ALL watcher_surface = surface_create(1, 1); } PEN_USE = false; PEN_RELEASED = false; PEN_RIGHT_PRESS = false; PEN_RIGHT_RELEASE = false; PEN_X_DELTA = 0; PEN_Y_DELTA = 0; if(!IS_CMD) tabletstuff_perform_event(id, ev_other, ev_user10); //print($"{PEN_RIGHT_CLICK} | {PEN_RIGHT_PRESS}, {PEN_RIGHT_RELEASE}"); //print($"{mouse_x}, {mouse_y}"); #endregion #region focus if(mouse_release(mb_any)) DIALOG_CLICK = true; HOVER = noone; with(_p_dialog) checkMouse(); if(PANEL_MAIN != 0) PANEL_MAIN.stepBegin(); DIALOG_DEPTH_HOVER = 0; with(_p_dialog) checkFocus(); with(_p_dialog) checkDepth(); with(_p_dialog) doDrag(); with(_p_dialog) doResize(); #endregion #region auto save AUTO_SAVE_TIMER += delta_time / 1_000_000; if(PROJECT.modified && PREFERENCES.auto_save_time > 0 && AUTO_SAVE_TIMER > PREFERENCES.auto_save_time) { AUTO_SAVE_TIMER = 0; var loc = DIRECTORY + "Autosave/"; directory_verify(loc); var fname = string_replace(filename_name(PROJECT.path), filename_ext(PROJECT.path), "") + "_autosave" + string(current_year) + "-" + string_lead_zero(current_month, 2) + "-" + string_lead_zero(current_day, 2) + "T" + string_lead_zero(current_hour, 2) + string_lead_zero(current_minute, 2) + string_lead_zero(current_second, 2) + filename_ext(PROJECT.path); try { SAVE_AT(PROJECT, loc + fname, "Autosaved "); } catch(e) { print(exception_print(e)); } } #endregion #region animation & render DEF_SURFACE_RESET(); if(!PROJECT.safeMode && UPDATE_RENDER_ORDER) { ResetAllNodesRender(); NodeTopoSort(); } if(LIVE_UPDATE) Render(); else if(!PROJECT.safeMode) { UPDATE_RENDER_ORDER = false; if(PROJECT.active) { PROJECT.animator.is_simulating = false; array_foreach(PROJECT.nodeArray, function(_node) { if(!_node.active) return; _node.stepBegin(); }); if(PROGRAM_ARGUMENTS._run) { if(PROJECT != noone && PROJECT.path != "") { exportAll(); PROGRAM_ARGUMENTS._run = false; } } else if(IS_PLAYING || IS_RENDERING) { if(PROJECT.animator.frame_progress) { __addon_preAnim(); if(IS_FIRST_FRAME) ResetAllNodesRender(); if(IS_CMD) Render(false); else Render(true); __addon_postAnim(); } PROJECT.animator.frame_progress = false; } else { if(UPDATE & RENDER_TYPE.full) Render(); else if(UPDATE & RENDER_TYPE.partial) Render(true); } } } if(PROGRAM_ARGUMENTS._rendering && PROGRAM_ARGUMENTS._run == false && array_empty(PROGRAM_ARGUMENTS._exporting)) { log_console($"Export {CLI_EXPORT_AMOUNT} {CLI_EXPORT_AMOUNT > 1? "files" : "file"} completed"); if(PROGRAM_ARGUMENTS._persist) { PROGRAM_ARGUMENTS._rendering = false; cli_wait(); } else game_end(); } UPDATE = RENDER_TYPE.none; #endregion #region clicks DOUBLE_CLICK = false; if(mouse_press(mb_left)) { if(dc_check > 0) { if(point_distance(mouse_mx, mouse_my, DOUBLE_CLICK_POS[0], DOUBLE_CLICK_POS[1]) < 8) DOUBLE_CLICK = true; dc_check = 0; } else { dc_check = PREFERENCES.double_click_delay; DOUBLE_CLICK_POS = [ mouse_mx, mouse_my ]; } } dc_check -= DELTA_TIME; #endregion #region step if(array_length(action_last_frame) > 0) { ds_stack_push(UNDO_STACK, action_last_frame); ds_stack_clear(REDO_STACK); } action_last_frame = []; #endregion #region modifiers if(CTRL == KEYBOARD_STATUS.up) CTRL = KEYBOARD_STATUS.idle; if(SHIFT == KEYBOARD_STATUS.up) SHIFT = KEYBOARD_STATUS.idle; if(ALT == KEYBOARD_STATUS.up) ALT = KEYBOARD_STATUS.idle; if(CTRL == KEYBOARD_STATUS.pressing && !keyboard_check(vk_control)) CTRL = KEYBOARD_STATUS.up; if(SHIFT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_shift)) SHIFT = KEYBOARD_STATUS.up; if(ALT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_alt)) ALT = KEYBOARD_STATUS.up; if(CTRL == KEYBOARD_STATUS.down) CTRL = KEYBOARD_STATUS.pressing; if(SHIFT == KEYBOARD_STATUS.down) SHIFT = KEYBOARD_STATUS.pressing; if(ALT == KEYBOARD_STATUS.down) ALT = KEYBOARD_STATUS.pressing; if(keyboard_check_pressed(vk_control)) CTRL = KEYBOARD_STATUS.down; if(keyboard_check_pressed(vk_shift)) SHIFT = KEYBOARD_STATUS.down; if(keyboard_check_pressed(vk_alt)) ALT = KEYBOARD_STATUS.down; if(keyboard_check_released(vk_control)) CTRL = KEYBOARD_STATUS.up; if(keyboard_check_released(vk_shift)) SHIFT = KEYBOARD_STATUS.up; if(keyboard_check_released(vk_alt)) ALT = KEYBOARD_STATUS.up; HOTKEY_MOD = 0; if(CTRL == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.ctrl; if(SHIFT == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.shift; if(ALT == KEYBOARD_STATUS.pressing) HOTKEY_MOD |= MOD_KEY.alt; #endregion #region mouse wrap MOUSE_WRAPPING = max(0, MOUSE_WRAPPING - 1); if(MOUSE_WRAP) { var _pad = 2; if(mouse_mx < _pad) { window_mouse_set(window_get_width() - _pad, mouse_my); MOUSE_WRAPPING = 2; } else if(mouse_mx > window_get_width() - _pad) { window_mouse_set(_pad, mouse_my); MOUSE_WRAPPING = 2; } if(mouse_my < _pad) { window_mouse_set(mouse_mx, window_get_height() - _pad); MOUSE_WRAPPING = 2; } else if(mouse_my > window_get_height() - _pad) { window_mouse_set(mouse_mx, _pad); MOUSE_WRAPPING = 2; } } MOUSE_WRAP = false; #endregion #region depth if(_use_depth != USE_DEPTH) { _use_depth = USE_DEPTH; surface_depth_disable(!USE_DEPTH); } USE_DEPTH = false; #endregion #region cmd var _resPath = program_directory + "in"; if(file_exists(_resPath)) { var cmd = file_read_all(_resPath); cmd_submit(cmd); file_delete(_resPath); } #endregion //if(global.cache_call) print($"CACHE called: {global.cache_call} | hit: {global.cache_hit} ({global.cache_hit / global.cache_call * 100}%)"); //if(!is_struct(FOCUS)) print(FOCUS);