function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor { name = "Strand Noise"; shader = sh_noise_strand; inputs[1] = nodeValue_Vec2("Position", self, [ 0, 0 ]) .setUnitRef(function(index) { return getDimension(index); }); addShaderProp(SHADER_UNIFORM.float, "position"); inputs[2] = nodeValue_Float("Density", self, 0.5 ) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "density"); inputs[3] = nodeValue_Float("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); addShaderProp(SHADER_UNIFORM.float, "seed"); inputs[4] = nodeValue_Float("Slope", self, 0.5 ) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "slope"); inputs[5] = nodeValue_Slider_Range("Curve", self, [ 0, 0 ] , { range: [ 0, 4, 0.01 ] }); addShaderProp(SHADER_UNIFORM.float, "curve"); inputs[6] = nodeValue_Float("Curve scale", self, 1 ); addShaderProp(SHADER_UNIFORM.float, "curveDetail"); inputs[7] = nodeValue_Float("Thickness", self, 0 ) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "thickness"); inputs[8] = nodeValue_Float("Curve shift", self, 0 ); addShaderProp(SHADER_UNIFORM.float, "curveShift"); inputs[9] = nodeValue_Enum_Button("Axis", self, 0 , [ "x", "y" ] ); addShaderProp(SHADER_UNIFORM.integer, "axis"); inputs[10] = nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Area" ] ); addShaderProp(SHADER_UNIFORM.integer, "mode"); inputs[11] = nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] ); addShaderProp(SHADER_UNIFORM.float, "alpha"); input_display_list = [ 3, ["Output", true], 0, ["Noise", false], 9, 1, 2, 4, ["Curve", false], 5, 6, 8, ["Render", false], 10, 7, 11, ]; }