function Node_create_Blend(_x, _y, _group = noone, _param = {}) { var node = new Node_Blend(_x, _y, _group); return node; } function Node_Blend(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Blend"; atlas_index = 1; manage_atlas = false; inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES ); inputs[| 3] = nodeValue("Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 5] = nodeValue("Fill mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Stretch", "Tile" ]); inputs[| 6] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Background", "Forground", "Mask", "Maximum", "Constant" ]) .rejectArray(); inputs[| 7] = nodeValue("Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 8; inputs[| 9] = nodeValue("Preserve alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 10] = nodeValue("Horizontal Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_halign, THEME.inspector_surface_halign, THEME.inspector_surface_halign]); inputs[| 11] = nodeValue("Vertical Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_valign, THEME.inspector_surface_valign, THEME.inspector_surface_valign]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 8, ["Surfaces", true], 0, 1, 4, 6, 7, ["Blend", false], 2, 3, 9, ["Transform", false], 5, 10, 11, ] attribute_surface_depth(); temp_surface = [ surface_create(1, 1), surface_create(1, 1) ]; blend_temp_surface = temp_surface[1]; static step = function() { #region var _back = getSingleValue(0); var _fore = getSingleValue(1); var _fill = getSingleValue(5); var _outp = getSingleValue(6); var _atlas = is_instanceof(_fore, SurfaceAtlas); inputs[| 5].editWidget.data_list = _atlas? [ "None", "Stretch" ] : [ "None", "Stretch", "Tile" ]; inputs[| 6].editWidget.data_list = _atlas? [ "Background", "Forground" ] : [ "Background", "Forground", "Mask", "Maximum", "Constant" ]; inputs[| 7].setVisible(_outp == 4); inputs[| 10].setVisible(_fill == 0 && !_atlas); inputs[| 11].setVisible(_fill == 0 && !_atlas); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _back = _data[0]; var _fore = _data[1]; var _type = _data[2]; var _opacity = _data[3]; var _mask = _data[4]; var _fill = _data[5]; var _outp = _data[6]; var _out_dim = _data[7]; var _pre_alp = _data[9]; var _halign = _data[10]; var _valign = _data[11]; var cDep = attrDepth(); var ww = 1, hh = 1; var _backDraw = _back; var _foreDraw = _fore; var _atlas = is_instanceof(_fore, SurfaceAtlas); switch(_outp) { // Dimension case 0 : ww = surface_get_width_safe(_back); hh = surface_get_height_safe(_back); break; case 1 : ww = surface_get_width_safe(_fore); hh = surface_get_height_safe(_fore); break; case 2 : ww = surface_get_width_safe(_mask); hh = surface_get_height_safe(_mask); break; case 3 : ww = max(surface_get_width_safe(_back), surface_get_width_safe(_fore), surface_get_width_safe(_mask)); hh = max(surface_get_height_safe(_back), surface_get_height_safe(_fore), surface_get_height_safe(_mask)); break; case 4 : ww = _out_dim[0]; hh = _out_dim[1]; break; } if(_fill == 0) { // Direct placement for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], ww, hh, cDep); _foreDraw = temp_surface[1]; if(_atlas) { if(_outp == 0) { surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore.getSurface(), _fore.x, _fore.y); surface_reset_shader(); } else if(_outp == 1) { _backDraw = temp_surface[0]; surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore, 0, 0); surface_reset_shader(); surface_set_shader(_backDraw, noone,, BLEND.over); draw_surface_safe(_back, -_fore.x, -_fore.y); surface_reset_shader(); } } else if(is_surface(_fore)) { var sx = 0; var sy = 0; var fw = surface_get_width_safe(_fore); var fh = surface_get_height_safe(_fore); switch(_halign) { case 0 : sx = 0; break; case 1 : sx = ww / 2 - fw / 2; break; case 2 : sx = ww - fw; break; } switch(_valign) { case 0 : sy = 0; break; case 1 : sy = hh / 2 - fh / 2; break; case 2 : sy = hh - fh; break; } surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore, sx, sy); surface_reset_shader(); } } var _output = noone; if(is_instanceof(_outSurf, SurfaceAtlas)) _output = surface_verify(_outSurf.surface.surface, ww, hh, cDep); else _output = surface_verify(_outSurf, ww, hh, cDep); surface_set_shader(_output, noone); draw_surface_blend(_backDraw, _foreDraw, _type, _opacity, _pre_alp, _mask, _fill == 2); surface_reset_shader(); if(_atlas) { var _newAtl = _fore.clone(); _newAtl.surface.set(_output); return _newAtl; } return _outSurf; } #endregion }