function sprite_pack_best_fit(rectangles) { array_sort(rectangles, function(rect1, rect2) { return rect2.w * rect2.h - rect1.w * rect1.h; }); var area = new Rectangle(0, 0, 0, 0); var grW = 1; var grH = 1; var _or, _nr; for (var i = 0; i < array_length(rectangles); i++) { _nr = rectangles[i]; if(i) { grW = gcd(_nr.w, grW); grH = gcd(_nr.h, grH); } else { grW = _nr.w; grH = _nr.h; } } for (var i = 0; i < array_length(rectangles); i++) { var rect = rectangles[i]; var bestSpace = noone; var bestArea = new Rectangle(0, 0, 0, 0); for (var xx = area.x; xx <= area.x + area.w; xx += grW) { for (var yy = area.y; yy <= area.y + area.h; yy += grH) { var space = new Rectangle(xx, yy, rect.w, rect.h); if (space.x + space.w > area.x + area.w || space.y + space.h > area.y + area.h) continue; var overlaps = false; for (var j = 0; j < i; j++) { var otherRect = rectangles[j]; if (rectangleOverlap(space, otherRect)) { overlaps = true; break; } } if (!overlaps && (bestSpace == noone || space.w * space.h < bestSpace.w * bestSpace.h)) { bestSpace = space; bestArea = new Rectangle(area.x, area.y, area.w, area.h); } } } if (bestSpace == noone) { area.w = max(area.w, rect.w); area.h += rect.h; rectangles[i].x = area.x; rectangles[i].y = area.y + area.h - rect.h; } else { rectangles[i].x = bestSpace.x; rectangles[i].y = bestSpace.y; area = bestArea; } } return [ area, rectangles ]; }