function Node_FLIP_Render(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Render"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; manual_ungroupable = false; inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Merge threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75) .setDisplay(VALUE_DISPLAY.slider); inputs[| 2] = nodeValue("Vaporize", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 3] = nodeValue("Particle expansion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10); inputs[| 4] = nodeValue("Draw obstracles", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 5] = nodeValue("Fluid particle", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 6] = nodeValue("Render type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Particle", s_node_flip_render, 0), new scrollItem("Line", s_node_flip_render, 1), ] ); inputs[| 7] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 8] = nodeValue("Additive", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 9] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.range); input_display_list = [ 0, 5, ["Rendering", false], 6, 3, 4, 9, ["Effect", false], 2, ["Post Processing", false], 8, 7, 1, ]; outputs[| 0] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); seed = irandom_range(100000, 999999); temp_surface = [ noone ]; array_push(attributeEditors, "FLIP Solver"); attributes.update = true; array_push(attributeEditors, ["Update domain", function() { return attributes.update; }, new checkBox(function() { attributes.update = !attributes.update; triggerRender(); })]); static step = function() { var _typ = getInputData(6); var _thr = getInputData(7); inputs[| 1].setVisible(_typ == 0 && _thr); inputs[| 3].setVisible(_typ == 0); inputs[| 5].setVisible(_typ == 0, _typ == 0); } static update = function(frame = CURRENT_FRAME) { var domain = getInputData(0); if(!instance_exists(domain)) return; if(domain.domain == noone) return; if(attributes.update && IS_PLAYING) domain.step(); var _bln = getInputData(1); var _vap = getInputData(2); var _exp = getInputData(3); var _obs = getInputData(4); var _spr = getInputData(5); var _typ = getInputData(6); var _thr = getInputData(7); var _add = getInputData(8); var _alp = getInputData(9); var _outSurf = outputs[| 0].getValue(); var _padd = domain.particleSize; var _ww = domain.width - _padd * 2; var _hh = domain.height - _padd * 2; _outSurf = surface_verify(_outSurf, _ww, _hh); temp_surface[0] = surface_verify(temp_surface[0], _ww, _hh); outputs[| 0].setValue(_outSurf); var _x, _y, _px, _py, _r, _l, _a; var _rad = domain.particleRadius * _exp; var _mx = min(array_length(domain.particlePos) / 2 - 1, domain.numParticles); var _useSpr = is_surface(_spr); var _sprw, _sprh; if(_useSpr) { _sprw = 0.5 * surface_get_width_safe(_spr); _sprh = 0.5 * surface_get_height_safe(_spr); } else if(is_array(_spr) && array_length(_spr)) { _useSpr = is_surface(_spr[0]); _sprw = 0.5 * surface_get_width_safe(_spr[0]); _sprh = 0.5 * surface_get_height_safe(_spr[0]); } random_set_seed(seed); surface_set_shader(temp_surface[0], _useSpr? noone : sh_FLIP_draw_droplet); if(_add) BLEND_ADD else BLEND_ALPHA_MULP if(_typ == 0) { for( var i = 0; i < _mx; i++ ) { _x = domain.particlePos[i * 2 + 0]; _y = domain.particlePos[i * 2 + 1]; _l = domain.particleLife[i]; if(_x == 0 && _y == 0) continue; _x -= _padd; _y -= _padd; _r = 1; _a = random_range(_alp[0], _alp[1]); if(_vap) { _r = (_vap - _l) / _vap; if(_r * _rad < 0.5) continue; } if(_useSpr) { if(is_array(_spr)) draw_surface_ext(_spr[i % array_length(_spr)], _x - _sprw * _r, _y - _sprh * _r, _r, _r, 0, c_white, _a * _r); else draw_surface_ext(_spr, _x - _sprw * _r, _y - _sprh * _r, _r, _r, 0, c_white, _a * _r); } else { draw_set_alpha(_a * _r); draw_circle_color(_x, _y, _rad, c_white, c_black, false); draw_set_alpha(1); } } } else if(_typ == 1) { for( var i = 0; i < _mx; i++ ) { _x = domain.particlePos[i * 2 + 0]; _y = domain.particlePos[i * 2 + 1]; _px = domain.particleHist[i * 2 + 0]; _py = domain.particleHist[i * 2 + 1]; _l = domain.particleLife[i]; if(_x == 0 && _y == 0) continue; if(_px == 0 && _py == 0) continue; if(_vap) { if(_l >= _vap) continue; _r = (_vap - _l) / _vap; _px = _x + (_px - _x) * _r; _py = _y + (_py - _y) * _r; } _x -= _padd; _y -= _padd; _px -= _padd; _py -= _padd; draw_set_color(c_white); draw_line(_px, _py, _x, _y); } } BLEND_NORMAL surface_reset_shader(); surface_set_target(_outSurf); DRAW_CLEAR if(_thr) { shader_set(sh_FLIP_render_threshold); shader_set_f("threshold", 1 - _bln); draw_surface(temp_surface[0], 0, 0); shader_reset(); } else draw_surface(temp_surface[0], 0, 0); if(_obs) for( var i = 0, n = array_length(domain.obstracles); i < n; i++ ) domain.obstracles[i].draw(); surface_reset_target(); } }