function Node_Path_Blend(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Blend Path"; w = 96; length = 0; inputs[| 0] = nodeValue("Path 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true) .rejectArray(); inputs[| 1] = nodeValue("Path 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true) .rejectArray(); inputs[| 2] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .rejectArray(); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); cached_pos = ds_map_create(); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _p0 = getInputData(0); var _p1 = getInputData(1); if(_p0) _p0.drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); if(_p1) _p1.drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); draw_set_color(COLORS._main_icon); var _amo = getLineCount(); for( var i = 0; i < _amo; i++ ) { var _len = getLength(_amo); var _stp = 1 / clamp(_len * _s, 1, 64); var ox, oy, nx, ny; var _p = new __vec2(); for( var j = 0; j < 1; j += _stp ) { _p = getPointRatio(j, i, _p); nx = _x + _p.x * _s; ny = _y + _p.y * _s; if(j > 0) draw_line_width(ox, oy, nx, ny, 3); ox = nx; oy = ny; } } } #endregion static getLineCount = function() { #region var _path = getInputData(0); return struct_has(_path, "getLineCount")? _path.getLineCount() : 1; } #endregion static getSegmentCount = function(ind = 0) { #region var _path1 = getInputData(0); var _path2 = getInputData(1); var _lerp = getInputData(2); var p1 = _path1 != noone && struct_has(_path1, "getSegmentCount"); var p2 = _path2 != noone && struct_has(_path2, "getSegmentCount"); if(!p1 && !p2) return 0; if( p1 && !p2) return _path1.getSegmentCount(ind); if(!p1 && p2) return _path2.getSegmentCount(ind); return max(_path1.getSegmentCount(ind), _path2.getSegmentCount(ind)); } #endregion static getLength = function(ind = 0) { #region var _path1 = getInputData(0); var _path2 = getInputData(1); var _lerp = getInputData(2); var p1 = _path1 != noone && struct_has(_path1, "getLength"); var p2 = _path2 != noone && struct_has(_path2, "getLength"); if(!p1 && !p2) return 0; if( p1 && !p2) return _path1.getLength(ind); if(!p1 && p2) return _path2.getLength(ind); var _p1 = _path1.getLength(ind); var _p2 = _path2.getLength(ind); return lerp(_p1, _p2, _lerp); } #endregion static getAccuLength = function(ind = 0) { #region var _path1 = getInputData(0); var _path2 = getInputData(1); var _lerp = getInputData(2); var p1 = _path1 != noone && struct_has(_path1, "getAccuLength"); var p2 = _path2 != noone && struct_has(_path2, "getAccuLength"); if(!p1 && !p2) return 0; if( p1 && !p2) return _path1.getAccuLength(ind); if(!p1 && p2) return _path2.getAccuLength(ind); var _p1 = _path1.getAccuLength(ind); var _p2 = _path2.getAccuLength(ind); var len = max(array_length(_p1), array_length(_p2)); var res = []; for( var i = 0; i < len; i++ ) { var _l1 = array_get_decimal(_p1, i); var _l2 = array_get_decimal(_p2, i); res[i] = lerp(_l1, _l2, _lerp); } return res; } #endregion static getPointRatio = function(_rat, ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _cKey = $"{_rat},{ind}"; if(ds_map_exists(cached_pos, _cKey)) { var _p = cached_pos[? _cKey]; out.x = _p.x; out.y = _p.y; return out; } var _path1 = getInputData(0); var _path2 = getInputData(1); var _lerp = getInputData(2); var p1 = _path1 != noone && struct_has(_path1, "getPointRatio"); var p2 = _path2 != noone && struct_has(_path2, "getPointRatio"); if(!p1 && !p2) return out; if( p1 && !p2) return _path1.getPointRatio(_rat, ind, out); if(!p1 && p2) return _path2.getPointRatio(_rat, ind, out); var _p1 = _path1.getPointRatio(_rat, ind); var _p2 = _path2.getPointRatio(_rat, ind); out.x = lerp(_p1.x, _p2.x, _lerp); out.y = lerp(_p1.y, _p2.y, _lerp); cached_pos[? _cKey] = out.clone(); return out; } #endregion static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(ind), ind, out); } static getBoundary = function(ind = 0) { #region var _path1 = getInputData(0); var _path2 = getInputData(1); var _lerp = getInputData(2); var p1 = _path1 != noone && struct_has(_path1, "getPointRatio"); var p2 = _path2 != noone && struct_has(_path2, "getPointRatio"); if(!p1 && !p2) return new BoundingBox(); if( p1 && !p2) return _path1.getBoundary(ind); if(!p1 && p2) return _path2.getBoundary(ind); var _p1 = _path1.getBoundary(ind); var _p2 = _path2.getBoundary(ind); return _p1.lerpTo(_p2, _lerp); } #endregion static update = function() { #region ds_map_clear(cached_pos); outputs[| 0].setValue(self); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_blend, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }