enum MATH_OPERATOR { add, subtract, multiply, divide, power, root, sin, cos, tan, modulo, floor, ceiling, round, } function Node_create_Math(_x, _y, _param = "") { var node = new Node_Math(_x, _y); switch(_param) { case "add" : node.inputs[| 0].setValue(MATH_OPERATOR.add); break; case "subtract" : node.inputs[| 0].setValue(MATH_OPERATOR.subtract); break; case "multiply" : node.inputs[| 0].setValue(MATH_OPERATOR.multiply); break; case "divide" : node.inputs[| 0].setValue(MATH_OPERATOR.divide); break; case "power" : node.inputs[| 0].setValue(MATH_OPERATOR.power); break; case "root" : node.inputs[| 0].setValue(MATH_OPERATOR.root); break; case "sin" : node.inputs[| 0].setValue(MATH_OPERATOR.sin); break; case "cos" : node.inputs[| 0].setValue(MATH_OPERATOR.cos); break; case "tan" : node.inputs[| 0].setValue(MATH_OPERATOR.tan); break; case "modulo" : node.inputs[| 0].setValue(MATH_OPERATOR.modulo); break; case "floor" : node.inputs[| 0].setValue(MATH_OPERATOR.floor); break; case "ceiling" : node.inputs[| 0].setValue(MATH_OPERATOR.ceiling); break; case "round" : node.inputs[| 0].setValue(MATH_OPERATOR.round); break; } ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Math(_x, _y) : Node_Value_Processor(_x, _y) constructor { name = "Math"; color = c_ui_cyan; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ /* 0 - 9*/ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo", /*10 - 12*/ "Floor", "Ceil", "Round" ]); inputs[| 1] = nodeValue(1, "a", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue(2, "b", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); outputs[| 0] = nodeValue(0, "Math", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); function process_value_data(_data, index = 0) { switch(_data[0]) { case MATH_OPERATOR.add : case MATH_OPERATOR.subtract : case MATH_OPERATOR.multiply : case MATH_OPERATOR.divide : case MATH_OPERATOR.power : case MATH_OPERATOR.root : case MATH_OPERATOR.modulo : inputs[| 2].setVisible(true); break; case MATH_OPERATOR.sin : case MATH_OPERATOR.cos : case MATH_OPERATOR.tan : case MATH_OPERATOR.floor : case MATH_OPERATOR.ceiling : case MATH_OPERATOR.round : inputs[| 2].setVisible(false); break; } switch(_data[0]) { case MATH_OPERATOR.add : return _data[1] + _data[2]; break; case MATH_OPERATOR.subtract : return _data[1] - _data[2]; break; case MATH_OPERATOR.multiply : return _data[1] * _data[2]; break; case MATH_OPERATOR.divide : return _data[1] / _data[2]; break; case MATH_OPERATOR.power : return power(_data[1], _data[2]); break; case MATH_OPERATOR.root : return power(_data[1], 1 / _data[2]); break; case MATH_OPERATOR.sin : return sin(_data[1]); break; case MATH_OPERATOR.cos : return cos(_data[1]); break; case MATH_OPERATOR.tan : return tan(_data[1]); break; case MATH_OPERATOR.modulo : return safe_mod(_data[1], _data[2]); break; case MATH_OPERATOR.floor : return floor(_data[1]); break; case MATH_OPERATOR.ceiling : return ceil(_data[1]); break; case MATH_OPERATOR.round : return round(_data[1]); break; } return _data[1]; } doUpdate(); function onDrawNode(xx, yy, _mx, _my, _s) { draw_set_text(f_h3, fa_center, fa_center, c_white); var str; switch(inputs[| 0].getValue()) { case MATH_OPERATOR.add : str = "+"; break; case MATH_OPERATOR.subtract : str = "-"; break; case MATH_OPERATOR.multiply : str = "*"; break; case MATH_OPERATOR.divide : str = "/"; break; case MATH_OPERATOR.power : str = "pow";; break; case MATH_OPERATOR.root : str = "root"; break; case MATH_OPERATOR.sin : str = "sin"; break; case MATH_OPERATOR.cos : str = "cos"; break; case MATH_OPERATOR.tan : str = "tan"; break; case MATH_OPERATOR.modulo : str = "mod"; break; case MATH_OPERATOR.floor : str = "floor"; break; case MATH_OPERATOR.ceiling : str = "ceil"; break; case MATH_OPERATOR.round : str = "round"; break; } var _ss = min((w - 16) * _s / string_width(str), (h - 18) * _s / string_height(str)); if(_s * w > 48) draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, str, _ss, _ss, 0); else draw_text_transformed(xx + w / 2 * _s, yy + h / 2 * _s, str, _ss, _ss, 0); } }