function Node_FLIP_Spawner(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Spawner"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; w = 96; min_h = 96; manual_ungroupable = false; inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone ) .setVisible(true, true); inputs[| 1] = nodeValue("Spawn Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Circle", s_node_shape_type, 1), new scrollItem("Rectangle", s_node_shape_type, 0), "Surface" ]); inputs[| 2] = nodeValue("Spawn Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(); }); inputs[| 3] = nodeValue("Spawn Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_button, [ "Stream", "Splash" ]); inputs[| 4] = nodeValue("Spawn Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ); inputs[| 5] = nodeValue("Spawn Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 8 ); inputs[| 6] = nodeValue("Spawn Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.range); inputs[| 7] = nodeValue("Spawn Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 8] = nodeValue("Spawn Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2 ) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }); inputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(100000, 999999) ); inputs[| 10] = nodeValue("Spawn Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 45, 135, 0, 0 ] ) .setDisplay(VALUE_DISPLAY.rotation_random); inputs[| 11] = nodeValue("Inherit Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.slider); inputs[| 12] = nodeValue("Spawn Duration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ); inputs[| 13] = nodeValue("Spawn Szie", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ] ) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [ 0, 9, ["Spawner", false], 1, 7, 8, 13, 2, 3, 4, 12, 5, ["Physics", false], 10, 6, 11, ] outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone ); spawn_amo = 0; prev_position = [ 0, 0 ]; toReset = true; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _shp = getInputData(1); var _posit = getInputData(2); var _px = _x + _posit[0] * _s; var _py = _y + _posit[1] * _s; if(_shp == 0) { var _rad = getInputData(8); draw_set_color(COLORS._main_accent); draw_circle(_px, _py, _rad * _s, true); } else if(_shp == 1) { var _siz = getInputData(13); draw_set_color(COLORS._main_accent); draw_rectangle(_px - _siz[0] * _s, _py - _siz[1] * _s, _px + _siz[0] * _s, _py + _siz[1] * _s, true); } else if(_shp == 2) { var _surf = getInputData(7); if(!is_surface(_surf)) return; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); draw_surface_ext(_surf, _px - _sw * _s / 2, _py - _sh * _s / 2, _s, _s, 0, c_white, 0.5); } if(inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; } #endregion static getDimension = function() { var domain = getInputData(0); if(!instance_exists(domain)) return [ 1, 1 ]; return [ domain.width, domain.height ]; } static step = function() { #region var _shp = getInputData(1); var _typ = getInputData(3); inputs[| 4].setVisible(_typ == 1); inputs[| 12].setVisible(_typ == 1); inputs[| 7].setVisible(_shp == 2, _shp == 2); inputs[| 8].setVisible(_shp == 0); inputs[| 13].setVisible(_shp == 1); } #endregion static update = function(frame = CURRENT_FRAME) { #region var domain = getInputData(0); if(!instance_exists(domain)) return; outputs[| 0].setValue(domain); var _shape = getInputData(1); var _posit = getInputData(2); var _type = getInputData(3); var _fra = getInputData(4); var _amo = getInputData(5); var _surf = getInputData(7); var _rad = getInputData(8); var _seed = getInputData(9); var _vel = getInputData( 6); var _dirr = getInputData(10); var _ivel = getInputData(11); var _sdur = getInputData(12); var _siz = getInputData(13); if(IS_FIRST_FRAME || toReset) spawn_amo = 0; toReset = false; _amo = min(_amo, domain.maxParticles - domain.numParticles); spawn_amo += _amo; if(spawn_amo < 1) return; if(_type == 1 && (frame < _fra || frame >= _fra + _sdur)) return; if(_shape == 2 && !is_surface(_surf)) return; var _samo = floor(spawn_amo); spawn_amo -= _samo; var _points = []; if(_shape == 2) { var _sw = surface_get_width(_surf); var _sh = surface_get_height(_surf); _points = get_points_from_dist(_surf, _samo, _seed + ceil(_amo) * frame); _points = array_filter(_points, function(a) { return is_array(a); }); _samo = array_length(_points); if(_samo == 0) return; } domain.numParticles += _samo; var _buffP = buffer_create(_samo * 2 * 8, buffer_fixed, 8); var _buffV = buffer_create(_samo * 2 * 8, buffer_fixed, 8); buffer_seek(_buffP, buffer_seek_start, 0); buffer_seek(_buffV, buffer_seek_start, 0); random_set_seed(_seed + (ceil(_amo) + 10) * frame); var ind = 0; repeat(_samo) { var _x = _posit[0]; var _y = _posit[1]; if(_shape == 0) { var _dir = random(360); var _dis = sqrt(random(1)) * _rad; _x = _posit[0] + lengthdir_x(_dis, _dir); _y = _posit[1] + lengthdir_y(_dis, _dir); } else if(_shape == 1) { _x = _posit[0] + random_range(-_siz[0], _siz[0]); _y = _posit[1] + random_range(-_siz[1], _siz[1]); } else if(_shape == 2) { _x = _posit[0] - _sw / 2 + _points[ind][0] * _sw; _y = _posit[1] - _sh / 2 + _points[ind][1] * _sh; } buffer_write(_buffP, buffer_f64, clamp(_x, 0, domain.width)); buffer_write(_buffP, buffer_f64, clamp(_y, 0, domain.height)); var _vdis = random_range(_vel[0], _vel[1]); var _vdir = angle_random_eval(_dirr); var _vx = lengthdir_x(_vdis, _vdir) + (frame? (_posit[0] - prev_position[0]) * _ivel : 0); var _vy = lengthdir_y(_vdis, _vdir) + (frame? (_posit[1] - prev_position[1]) * _ivel : 0); buffer_write(_buffV, buffer_f64, _vx); buffer_write(_buffV, buffer_f64, _vy); ind++; } FLIP_spawnParticles(domain.domain, buffer_get_address(_buffP), buffer_get_address(_buffV), _samo); buffer_delete(_buffP); buffer_delete(_buffV); prev_position[0] = _posit[0]; prev_position[1] = _posit[1]; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_fluidSim_add_fluid, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion static getPreviewValues = function() { var domain = getInputData(0); return instance_exists(domain)? domain.domain_preview : noone; } }