function Node_Matrix_Invert(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Matrix Invert"; color = COLORS.node_blend_number; setDimension(96, 32 + 24); newInput(0, nodeValue_Matrix("Matrix", self, new Matrix(3))) .setVisible(true, true); //////////////////////////////////////////////////////////////////////////////////////////////////// newOutput(0, nodeValue("Matrix", self, CONNECT_TYPE.output, VALUE_TYPE.float, new Matrix(3))) .setDisplay(VALUE_DISPLAY.matrix); square_label = new Inspector_Label(""); input_display_list = [ 0, square_label ]; static processData = function(_outData, _data, _output_index, _array_index = 0) { var _mat = _data[0]; square_label.text = _mat.isSquare()? "" : "Non-square matrix is non-invertible"; return _mat.invert(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_matrix_invert, 0, bbox); } }