function Node_Path_Shift(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Shift Path"; previewable = false; w = 96; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); static getSegmentCount = function() { var _path = inputs[| 0].getValue(); return struct_has(_path, "getSegmentCount")? _path.getSegmentCount() : 0; } static getPointRatio = function(_rat) { var _path = inputs[| 0].getValue(); var _shf = inputs[| 1].getValue(); if(!is_struct(_path) || !struct_has(_path, "getPointRatio")) return [ 0, 0 ]; var _p0 = _path.getPointRatio(clamp(_rat - 0.001, 0, 0.999999)); var _p = _path.getPointRatio(_rat); var _p1 = _path.getPointRatio(clamp(_rat + 0.001, 0, 0.999999)); var dir = point_direction(_p0[0], _p0[1], _p1[0], _p1[1]) + 90; _p[0] = _p[0] + lengthdir_x(_shf, dir); _p[1] = _p[1] + lengthdir_y(_shf, dir); return _p; } function update() { outputs[| 0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }