enum ANIM_END_ACTION { loop, pingpong, destroy, } enum PARTICLE_BLEND_MODE { normal, alpha, additive } function __part(_node) constructor { seed = irandom(99999); node = _node; active = false; surf = noone; prevx = 0; prevy = 0; x = 0; y = 0; speedx = 0; speedy = 0; turning = 0; turnSpd = 0 ac = 0; wig = 0; spVec = [ 0, 0 ]; boundary_data = -1; g = 0; gDir = -90; _gx = 0; _gy = 0; gx = 0; gy = 0; scx = 1; scy = 1; sc_sx = 1; sc_sy = 1; sct = CURVE_DEF_11; rot = 0; follow = false; rot_s = 0; col = -1; blend = c_white; alp = 1; alp_draw = alp; alp_fade = 0; life = 0; life_total = 0; step_int = 0; anim_speed = 1; anim_end = ANIM_END_ACTION.loop; static create = function(_surf, _x, _y, _life) { active = true; surf = _surf; x = _x; y = _y; gx = 0; gy = 0; life = _life; life_total = life; node.onPartCreate(self); } static setPhysic = function(_sx, _sy, _ac, _g, _gDir, _wig, _turn, _turnSpd) { speedx = _sx; speedy = _sy; ac = _ac; g = _g; gDir = _gDir; _gx = lengthdir_x(g, gDir); _gy = lengthdir_y(g, gDir); turning = _turn; turnSpd = _turnSpd; wig = _wig; } static setTransform = function(_scx, _scy, _sct, _rot, _rots, _follow) { sc_sx = _scx; sc_sy = _scy; sct = _sct; rot = _rot; rot_s = _rots; follow = _follow; } static setDraw = function(_col, _blend, _alp, _fade) { col = _col; blend = _blend; alp = _alp; alp_draw = _alp; alp_fade = _fade; } static kill = function() { active = false; node.onPartDestroy(self); } static step = function() { if(!active) return; x += speedx; y += speedy; var dirr = point_direction(0, 0, speedx, speedy); var diss = point_distance(0, 0, speedx, speedy); diss += ac; if(speedx != 0 || speedy != 0) { if(wig != 0) dirr += random_range(-wig, wig); if(turning != 0) { var trn = turnSpd? turning * diss : turning; dirr += trn } } speedx = lengthdir_x(diss, dirr); speedy = lengthdir_y(diss, dirr); if(_gx != 0 || _gy != 0) { gx += _gx; gy += _gy; x += gx; y += gy; } if(follow) rot = spVec[1]; else rot += rot_s; if(step_int > 0 && safe_mod(life, step_int) == 0) node.onPartStep(self); if(life-- < 0) kill(); spVec[0] = point_distance(prevx, prevy, x, y); spVec[1] = point_direction(prevx, prevy, x, y); prevx = x; prevy = y; } static draw = function(exact, surf_w, surf_h) { if(!active) return; var ss = surf; if(is_array(surf)) { var ind = abs(round((life_total - life) * anim_speed)); var len = array_length(surf); switch(anim_end) { case ANIM_END_ACTION.loop: ss = surf[safe_mod(ind, len)]; break; case ANIM_END_ACTION.pingpong: var ping = safe_mod(ind, (len - 1) * 2 + 1); ss = surf[ping >= len? (len - 1) * 2 - ping : ping]; break; case ANIM_END_ACTION.destroy: if(ind >= len) return; else ss = surf[ind]; break; } } if(!is_surface(ss)) return; var lifeRat = 1 - life / life_total; var scCurve = eval_curve_x(sct, lifeRat); scx = sc_sx * scCurve; scy = sc_sy * scCurve; var _xx, _yy; var s_w = surface_get_width(ss) * scx; var s_h = surface_get_height(ss) * scy; if(boundary_data == -1) { var _pp = point_rotate(-s_w / 2, -s_h / 2, 0, 0, rot); _xx = x + _pp[0]; _yy = y + _pp[1]; } else { var ww = boundary_data[2] + boundary_data[0]; var hh = boundary_data[3] + boundary_data[1]; var cx = (boundary_data[0] + boundary_data[2]) / 2; var cy = (boundary_data[1] + boundary_data[3]) / 2; var _pp = point_rotate(-cx, -cy, 0, 0, rot); _xx = x + cx + _pp[0] * scx; _yy = y + cy + _pp[1] * scy; } if(exact) { _xx = round(_xx); _yy = round(_yy); } var x0 = _xx - s_w * 1.5; var y0 = _yy - s_h * 1.5; var x1 = _xx + s_w * 1.5; var y1 = _yy + s_h * 1.5; if(x0 > surf_w || y0 > surf_h || x1 < 0 || y1 < 0) return; //culling var cc = (col == -1)? c_white : col.eval(lifeRat); if(blend != c_white) cc = colorMultiply(blend, cc); alp_draw = alp * eval_curve_x(alp_fade, lifeRat); draw_surface_ext_safe(ss, _xx, _yy, scx, scy, rot, cc, alp_draw); } static getPivot = function() { if(boundary_data == -1) return [x, y]; var ww = (boundary_data[2] - boundary_data[0]) * scx; var hh = (boundary_data[3] - boundary_data[1]) * scy; var cx = x + boundary_data[0] + ww / 2; var cy = y + boundary_data[1] + hh / 2; return [cx, cy]; } } #region helper #macro UPDATE_PART_FORWARD static updateParticleForward = function() { \ var pt = outputs[| 0]; \ for( var i = 0; i < ds_list_size(pt.value_to); i++ ) { \ var _n = pt.value_to[| i]; \ if(_n.value_from != pt) continue; \ \ if(variable_struct_exists(_n.node, "updateParticleForward")) \ _n.node.updateParticleForward(); \ } \ } #endregion