function Node_Array_Add(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Add"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Spread array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false ) .rejectArray(); outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0); input_fix_len = ds_list_size(inputs); data_length = 1; static createNewInput = function() { var index = ds_list_size(inputs); inputs[| index] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 ) .setVisible(true, true); return inputs[| index]; } if(!LOADING && !APPENDING) createNewInput(); static refreshDynamicInput = function() { var _l = ds_list_create(); for( var i = 0; i < ds_list_size(inputs); i++ ) { if(i < input_fix_len || inputs[| i].value_from) ds_list_add(_l, inputs[| i]); else delete inputs[| i]; } for( var i = 0; i < ds_list_size(_l); i++ ) _l[| i].index = i; ds_list_destroy(inputs); inputs = _l; createNewInput(); } static onValueFromUpdate = function(index) { if(LOADING || APPENDING) return; refreshDynamicInput(); } static update = function(frame = ANIMATOR.current_frame) { var _arr = inputs[| 0].getValue(); if(inputs[| 0].value_from == noone) { inputs[| 0].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; return; } if(!is_array(_arr)) return; var _type = inputs[| 0].value_from.type; var spd = inputs[| 1].getValue(); inputs[| 0].type = _type; outputs[| 0].type = _type; var _out = array_clone(_arr); for( var i = input_fix_len; i < ds_list_size(inputs) - 1; i += data_length ) { var _val = inputs[| i].getValue(); inputs[| i].type = _type; if(is_array(_val) && spd) array_append(_out, _val); else array_push(_out, _val); } outputs[| 0].setValue(_out); } static postDeserialize = function() { var _inputs = load_map.inputs; for(var i = input_fix_len; i < array_length(_inputs); i += data_length ) createNewInput(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_add, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }