function Node_Atlas_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Atlas Set"; previewable = true; inputs[| 0] = nodeValue("Atlas", self, JUNCTION_CONNECT.input, VALUE_TYPE.atlas, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, []) .setArrayDepth(1); inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setDisplay(VALUE_DISPLAY.vector) .setArrayDepth(1); inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1); inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setDisplay(VALUE_DISPLAY.vector) .setArrayDepth(1); inputs[| 5] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, []) .setArrayDepth(1); inputs[| 6] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1); outputs[| 0] = nodeValue("Atlas", self, JUNCTION_CONNECT.output, VALUE_TYPE.atlas, noone); static update = function(frame = ANIMATOR.current_frame) { var atl = inputs[| 0].getValue(); if(atl == noone) return; if(is_array(atl) && array_length(atl) == 0) return; if(!is_array(atl)) atl = [ atl ]; var surf = inputs[| 1].getValue(); var posi = inputs[| 2].getValue(); var rota = inputs[| 3].getValue(); var scal = inputs[| 4].getValue(); var blns = inputs[| 5].getValue(); var alph = inputs[| 6].getValue(); var use = [ 0 ]; for( var i = 1; i < 7; i++ ) use[i] = inputs[| i].value_from != noone; var natl = []; for( var i = 0; i < array_length(atl); i++ ) { natl[i] = atl[i].clone(); if(use[1]) natl[i].surface.set(array_safe_get(surf, i)); if(use[2]) natl[i].position = array_safe_get(posi, i); if(use[3]) natl[i].rotation = array_safe_get(rota, i); if(use[4]) natl[i].scale = array_safe_get(scal, i); if(use[5]) natl[i].blend = array_safe_get(blns, i); if(use[6]) natl[i].alpha = array_safe_get(alph, i); } outputs[| 0].setValue(natl); } }