function Node_Fluid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor { name = "FluidSim"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; ungroupable = false; update_on_frame = true; if(!LOADING && !APPENDING && !CLONING) { var _domain = nodeBuild("Node_Fluid_Domain", -384, -32, self); var _update = nodeBuild("Node_Fluid_Update", 0, -32, self); var _render = nodeBuild("Node_Fluid_Render", 128, -32, self); var _output = nodeBuild("Node_Group_Output", 384, -32, self); _output.inputs[| 0].setFrom(_render.outputs[| 0]); _render.inputs[| 0].setFrom(_update.outputs[| 0]); _update.inputs[| 0].setFrom(_domain.outputs[| 0]); } static onStep = function() { RETURN_ON_REST setRenderStatus(false); UPDATE |= RENDER_TYPE.full; } PATCH_STATIC }