function Node_Palette_Extract(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Palette Extract"; w = 96; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Max colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 5, "Amount of color in a palette.") .rejectArray(); inputs[| 2] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999), "Random seed to be used to initialize K-mean algorithm.") .rejectArray(); inputs[| 3] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "K-mean", "Frequency", "All colors" ]) .rejectArray(); outputs[| 0] = nodeValue("Palette", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, [ ]) .setDisplay(VALUE_DISPLAY.palette); static getPreviewValue = function() { return inputs[| 0]; } input_display_list = [ ["Output", true], 0, ["Palette", false], 3, 1, 2, ] current_palette = []; current_color = 0; attribute_surface_depth(); attribute_auto_execute(true); function sortPalette(pal) { array_sort(pal, function(c0, c1) { var r0 = color_get_red(c0) / 255; var r1 = color_get_red(c1) / 255; var g0 = color_get_green(c0) / 255; var g1 = color_get_green(c1) / 255; var b0 = color_get_blue(c0) / 255; var b1 = color_get_blue(c1) / 255; var l0 = sqrt( .241 * r0 + .691 * g0 + .068 * b0 ); var l1 = sqrt( .241 * r1 + .691 * g1 + .068 * b1 ); if(abs(l0 - l1) > 0.05) return l0 > l1; var h0 = color_get_hue(c0) / 255; var h1 = color_get_hue(c1) / 255; if(abs(h0 - h1) > 0.05) return h0 > h1; var s0 = color_get_saturation(c0) / 255; var s1 = color_get_saturation(c1) / 255; var v0 = color_get_value(c0) / 255; var v1 = color_get_value(c1) / 255; return s0 * v0 > s1 * v1; }) } function extractKmean(_surfFull, _size, _seed) { var _surf = surface_create_valid(min(32, surface_get_width(_surfFull)), min(32, surface_get_height(_surfFull)), attrDepth()); _size = max(1, _size); var ww = surface_get_width(_surf); var hh = surface_get_height(_surf); surface_set_target(_surf); DRAW_CLEAR BLEND_OVERRIDE; gpu_set_texfilter(true); draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh); gpu_set_texfilter(false); BLEND_NORMAL; surface_reset_target(); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); var colors = []; buffer_get_surface(c_buffer, _surf, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var _min = [ 1, 1, 1 ]; var _max = [ 0, 0, 0 ]; for( var i = 0; i < ww * hh; i++ ) { var b = buffer_read(c_buffer, buffer_u32); var c = b & ~(0b11111111 << 24); var a = b & (0b11111111 << 24); if(a == 0) continue; var col = [ color_get_hue(c) / 255, color_get_saturation(c) / 255, color_get_value(c) / 255, 0 ]; array_push(colors, col); for( var j = 0; j < 3; j++ ) { _min[j] = min(_min[j], col[j]); _max[j] = max(_max[j], col[j]); } } buffer_delete(c_buffer); var cnt = []; random_set_seed(_seed); for( var i = 0; i < _size; i++ ) cnt[i] = [ random(1), random(1), random(1), 0 ]; repeat(8) { var _cnt = []; for( var i = 0; i < _size; i++ ) { _cnt[i][0] = cnt[i][0]; _cnt[i][1] = cnt[i][1]; _cnt[i][2] = cnt[i][2]; } for( var i = 0; i < array_length(colors); i++ ) { var ind = 0; var dist = 999; var _cl = colors[i]; for( var j = 0; j < _size; j++ ) { var _cn = cnt[j]; var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]); if(d < dist) { dist = d; ind = j; } } colors[i][3] = ind; } for( var i = 0; i < _size; i++ ) cnt[i] = [ 0, 0, 0, 0 ]; for( var i = 0; i < array_length(colors); i++ ) { var _cl = colors[i]; cnt[_cl[3]][0] += _cl[0]; cnt[_cl[3]][1] += _cl[1]; cnt[_cl[3]][2] += _cl[2]; cnt[_cl[3]][3]++; } for( var i = 0; i < _size; i++ ) { cnt[i][0] = cnt[i][3]? cnt[i][0] / cnt[i][3] : 0; cnt[i][1] = cnt[i][3]? cnt[i][1] / cnt[i][3] : 0; cnt[i][2] = cnt[i][3]? cnt[i][2] / cnt[i][3] : 0; } var del = 0; for( var i = 0; i < _size; i++ ) { del = max(del, point_distance_3d(cnt[i][0], cnt[i][1], cnt[i][2], _cnt[i][0], _cnt[i][1], _cnt[i][2])); } if(del < 0.001) break; } var palette = []; for( var i = 0; i < _size; i++ ) { var closet = 0; var dist = 999; var _cl = cnt[i]; for( var j = 0; j < array_length(colors); j++ ) { var _cn = colors[j]; var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]); if(d < dist) { dist = d; closet = j; } } var clr = make_color_hsv(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); if(!array_exists(palette, clr)) array_push(palette, clr); } surface_free(_surf); sortPalette(palette); return palette; } function extractAll(_surfFull) { var ww = surface_get_width(_surfFull); var hh = surface_get_height(_surfFull); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); buffer_get_surface(c_buffer, _surfFull, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var palette = []; for( var i = 0; i < ww * hh; i++ ) { var b = buffer_read(c_buffer, buffer_u32); var c = b & ~(0b11111111 << 24); var a = b & (0b11111111 << 24); if(a == 0) continue; c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c)); if(!array_exists(palette, c)) array_push(palette, c); } buffer_delete(c_buffer); return palette; } function extractFrequence(_surfFull, _size) { var msize = 128; var _surf = surface_create_valid(min(msize, surface_get_width(_surfFull)), min(msize, surface_get_height(_surfFull))); _size = max(1, _size); var ww = surface_get_width(_surf); var hh = surface_get_height(_surf); surface_set_target(_surf); DRAW_CLEAR BLEND_OVERRIDE; draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh); BLEND_NORMAL; surface_reset_target(); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); var colors = array_create(ww * hh); buffer_get_surface(c_buffer, _surf, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var palette = []; var clrs = ds_map_create(); for( var i = 0; i < ww * hh; i++ ) { var b = buffer_read(c_buffer, buffer_u32); var c = b & ~(0b11111111 << 24); var a = b & (0b11111111 << 24); if(a == 0) continue; c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c)); if(ds_map_exists(clrs, c)) clrs[? c]++; else clrs[? c] = 0; } buffer_delete(c_buffer); var pr = ds_priority_create(); var amo = ds_map_size(clrs); var k = ds_map_find_first(clrs); repeat(amo) { ds_priority_add(pr, k, clrs[? k]); k = ds_map_find_next(clrs, k); } for( var i = 0; i < _size; i++ ) { if(ds_priority_empty(pr)) break; array_push(palette, ds_priority_delete_max(pr)); } ds_priority_destroy(pr); ds_map_destroy(clrs); return palette; } static step = function() { var _algo = inputs[| 3].getValue(); inputs[| 1].setVisible(_algo != 2); inputs[| 2].setVisible(_algo == 0); } static extractPalette = function(_surf, _algo, _size, _seed) { if(!is_surface(_surf)) return []; switch(_algo) { case 0 : return extractKmean(_surf, _size, _seed); case 1 : return extractFrequence(_surf, _size); case 2 : return extractAll(_surf); } return []; } static extractPalettes = function() { var _surf = inputs[| 0].getValue(); var _size = inputs[| 1].getValue(); var _seed = inputs[| 2].getValue(); var _algo = inputs[| 3].getValue(); var res = []; if(is_surface(_surf)) { res = extractPalette(_surf, _algo, _size, _seed); } else if(is_array(_surf)) { res = array_create(array_length(_surf)); for( var i = 0; i < array_length(_surf); i++ ) res[i] = extractPalette(_surf[i], _algo, _size, _seed); } outputs[| 0].setValue(res); } static onInspector1Update = function() { extractPalettes(); } static onValueUpdate = function() { extractPalettes(); } static onValueFromUpdate = function() { extractPalettes(); } function update() { if(attributes.auto_exe) extractPalettes(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); if(bbox.h < 1) return; drawPalette(outputs[| 0].getValue(), bbox.x0, bbox.y0, bbox.w, bbox.h); } }