function Node_Rigid_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "RigidSim Global"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; w = 96; min_h = 96; object = noone; inputs[| 0] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 10 ]) .setDisplay(VALUE_DISPLAY.vector); current_gra = [0, 0]; static update = function(frame = ANIMATOR.current_frame) { var _gra = inputs[| 0].getValue(); if(current_gra[0] != array_safe_get(_gra, 0) || current_gra[1] != array_safe_get(_gra, 1)) { physics_world_gravity(_gra[0], _gra[1]); current_gra[0] = _gra[0]; current_gra[1] = _gra[1]; } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_rigidSim_global, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }