function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Line"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 2] = nodeValue("Segment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]); inputs[| 3] = nodeValue("Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Wiggle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 16, 0.01]); inputs[| 5] = nodeValue("Random seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 6] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 7] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone, "Draw line along path.") .setVisible(true, true) .setArrayDepth(1); inputs[| 8] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1], "Range of the path to draw.") .setDisplay(VALUE_DISPLAY.slider_range, [0, 1, 0.01]); inputs[| 9] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY._default, 1 / 64); inputs[| 10] = nodeValue("Color over length", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, new gradientObject(c_white) ) .setDisplay(VALUE_DISPLAY.gradient); inputs[| 11] = nodeValue("Width over length", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11); inputs[| 12] = nodeValue("Span width over path", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Apply the full 'width over length' to the trimmed path."); inputs[| 13] = nodeValue("Round cap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 14] = nodeValue("Round segment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4) .setDisplay(VALUE_DISPLAY.slider, [2, 16, 1]); inputs[| 15] = nodeValue("Span color over path", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Apply the full 'color over length' to the trimmed path."); inputs[| 16] = nodeValue("Greyscale over width", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 17] = nodeValue("1px mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Render pixel perfect 1px line."); input_display_list = [ ["Output", true], 0, 1, ["Line data", false], 6, 7, 2, ["Line settings", false], 17, 3, 11, 12, 8, 9, 13, 14, ["Wiggle", false], 4, 5, ["Render", false], 10, 15, 16, ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); lines = []; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { draw_set_color(COLORS._main_accent); for( var i = 0; i < array_length(lines); i++ ) { var points = lines[i]; if(array_length(points) < 2) continue; for( var j = 1; j < array_length(points); j++ ) { var x0 = points[j - 1][0]; var y0 = points[j - 1][1]; var x1 = points[j][0]; var y1 = points[j][1]; x0 = _x + x0 * _s; y0 = _y + y0 * _s; x1 = _x + x1 * _s; y1 = _y + y1 * _s; draw_line(x0, y0, x1, y1); } } } static step = function() { var px = !inputs[| 17].getValue(); inputs[| 3].setVisible(px); inputs[| 11].setVisible(px); inputs[| 12].setVisible(px); inputs[| 13].setVisible(px); inputs[| 14].setVisible(px); } static process_data = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _bg = _data[1]; var _seg = _data[2]; var _wid = _data[3]; var _wig = _data[4]; var _sed = _data[5]; var _ang = _data[6] % 360; var _pat = _data[7]; var _ratio = _data[8]; var _shift = _data[9]; var _color = _data[10]; var _widc = _data[11]; var _widap = _data[12]; var _cap = _data[13]; var _capP = _data[14]; var _colP = _data[15]; var _colW = _data[16]; var _1px = _data[17]; inputs[| 14].setVisible(_cap); var _rangeMin = min(_ratio[0], _ratio[1]); var _rangeMax = max(_ratio[0], _ratio[1]); if(_rangeMax == 1) _rangeMax = 0.99999; var _rtStr = min(_rangeMin, _rangeMax); var _rtMax = max(_rangeMin, _rangeMax); var _use_path = _pat != noone; if(_ang < 0) _ang = 360 + _ang; inputs[| 6].setVisible(!_use_path); random_set_seed(_sed); var _sedIndex = 0; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); surface_set_target(_outSurf); if(_bg) draw_clear_alpha(0, 1); else draw_clear_alpha(0, 0); var _ox, _nx, _nx1, _oy, _ny, _ny1; var _ow, _nw, _oa, _na, _oc, _nc; lines = []; if(_use_path) { var lineLen = 1; var arrPath = is_array(_pat); if(arrPath) lineLen = array_length(_pat) else if(struct_has(_pat, "getLineCount")) lineLen = _pat.getLineCount(); if(_rtMax > 0) for( var i = 0; i < lineLen; i++ ) { var _stepLen = min(_rtMax, 1 / _seg); if(_stepLen <= 0.00001) continue; var _total = _rtMax; var _total_prev = _total; var _freeze = 0; var _prog_curr = frac(_shift) - _stepLen; var _prog = _prog_curr + 1; var _prog_total = 0; var points = []; while(_total > 0) { if(_prog_curr >= 1) //cut overflow path _prog_curr = frac(_prog_curr); else _prog_curr = min(_prog_curr + min(_total, _stepLen), 1); //move forward _stepLen or _total (if less) stop at 1 _prog_total += min(_total, _stepLen); var p = arrPath? _pat[i].getPointRatio(_prog_curr) : _pat.getPointRatio(_prog_curr, i); _nx = p[0]; _ny = p[1]; if(_total < _rtMax) { var _d = point_direction(_ox, _oy, _nx, _ny); _nx += lengthdir_x(random1D(_sed + _sedIndex, -_wig, _wig), _d + 90); _sedIndex++; _ny += lengthdir_y(random1D(_sed + _sedIndex, -_wig, _wig), _d + 90); _sedIndex++; } if(_prog_total > _rtStr) //prevent drawing point before range start. array_push(points, [_nx, _ny, _prog_total / _rtMax, _prog_curr]); if(_prog_curr > _prog) _total -= _prog_curr - _prog; _prog = _prog_curr; _ox = _nx; _oy = _ny; if(_total_prev == _total && ++_freeze > 16) break; _total_prev = _total; } array_push(lines, points); } } else { var x0, y0, x1, y1; var _0 = point_rectangle_overlap(_dim[0], _dim[1], (_ang + 180) % 360); var _1 = point_rectangle_overlap(_dim[0], _dim[1], _ang); x0 = _0[0]; y0 = _0[1]; x1 = _1[0]; y1 = _1[1]; var _l = point_distance(x0, y0, x1, y1); var _d = point_direction(x0, y0, x1, y1); var _od = _d, _nd = _d; var ww = _rtMax / _seg; var _total = _rtMax; var _prog_curr = frac(_shift) - ww; var _prog = _prog_curr + 1; var _prog_total = 0; var points = []; while(_total > 0) { if(_prog_curr >= 1) _prog_curr = 0; else _prog_curr = min(_prog_curr + min(_total, ww), 1); _prog_total += min(_total, ww); _nx = x0 + lengthdir_x(_l * _prog_curr, _d); _ny = y0 + lengthdir_y(_l * _prog_curr, _d); var wgLen = random1D(_sed + _sedIndex, -_wig, _wig); _sedIndex++; _nx += lengthdir_x(wgLen, _d + 90); _ny += lengthdir_y(wgLen, _d + 90); if(_prog_total > _rtStr) //prevent drawing point before range start. array_push(points, [_nx, _ny, _prog_total / _rtMax, _prog_curr]); if(_prog_curr > _prog) _total -= (_prog_curr - _prog); _prog = _prog_curr; _ox = _nx; _oy = _ny; } lines = [ points ]; } for( var i = 0; i < array_length(lines); i++ ) { var points = lines[i]; if(array_length(points) < 2) continue; var pxs = []; for( var j = 0; j < array_length(points); j++ ) { var p0 = points[j]; var _nx = p0[0]; var _ny = p0[1]; var prog = p0[2]; var prgc = p0[3]; if(_1px) { _nx = _nx - 0.5; _ny = _ny - 0.5; } _nw = random_range(_wid[0], _wid[1]); _nw *= eval_curve_x(_widc, _widap? prog : prgc); _nc = _color.eval(_colP? prog : prgc); if(_cap) { if(j == 1){ draw_set_color(_oc); draw_circle_angle(_ox, _oy, _ow / 2, _d + 180 - 90, _d + 180 + 90, _capP); } if(j == array_length(points) - 1) { draw_set_color(_nc); draw_circle_angle(_nx, _ny, _nw / 2, _d - 90, _d + 90, _capP); } } if(_1px) { if(j) { var dst = point_distance(_ox, _oy, _nx, _ny); if(dst <= 1 && i < array_length(points) - 1) continue; //_nc = make_color_hsv(random(255), 255, 255); //_oc = _nc; //line_bresenham(pxs, _ox, _oy, _nx, _ny, _oc, _nc); draw_line_color(_ox, _oy, _nx, _ny, _oc, _nc); } _ox = _nx; _oy = _ny; _oc = _nc; } else { if(j) { var _nd0 = point_direction(_ox, _oy, _nx, _ny); var _nd1 = _nd0; if(j < array_length(points) - 1) { var p2 = points[j + 1]; var _nnx = p2[0]; var _nny = p2[1]; _nd1 = point_direction(_nx, _ny, _nnx, _nny); _nd = _nd0 + angle_difference(_nd1, _nd0) / 2; } else _nd = point_direction(_ox, _oy, _nx, _ny); draw_line_width2_angle(_ox, _oy, _nx, _ny, _ow, _nw, _od + 90, _nd + 90, _oc, _nc, _colW); } else { var p1 = points[j + 1]; _nd = point_direction(_nx, _ny, p1[0], p1[1]); } _ox = _nx; _oy = _ny; _od = _nd; _ow = _nw; _oc = _nc; } } //if(_1px && array_length(pxs)) { // var ox, oy, nx, ny, px, py; // var lns = []; // for( var i = 0; i < array_length(pxs); i++ ) { // nx = pxs[i][0]; // ny = pxs[i][1]; // if(i == 0) { // ox = nx; // oy = ny; // px = nx; // py = ny; // continue; // } // if((ox != nx && oy != ny) || i == array_length(pxs) - 1) { // array_push(lns, [ ox, oy, nx, ny, pxs[i][2] ]); // ox = nx; // oy = ny; // } // px = nx; // py = ny; // } // ox = pxs[0][0]; // oy = pxs[0][1]; // _ox = ox; // _oy = oy; // var oc = pxs[0][2], nc; // //print("=====") // //for( var i = 1; i < array_length(lns) - 1; i++ ) { // // var l0 = lns[i - 1]; // // var l1 = lns[i + 0]; // // var l2 = lns[i + 1]; // // var d0 = l0[1] * l0[1] + l0[0] * l0[0]; // // var d1 = l1[1] * l1[1] + l1[0] * l1[0]; // // var d2 = l2[1] * l2[1] + l2[0] * l2[0]; // // if(sign(d1 - d0) != sign(d2 - d1) && d0 != d1 && d1 != d2 && d0 != d2) { // // print(string(d0) + ", " + string(d1) + ", " + string(d2) + ", "); // // //var t1 = l1[0]; // // //var t2 = l1[1]; // // //lns[i + 0][0] = l2[0]; // // //lns[i + 0][1] = l2[1]; // // //lns[i + 1][0] = t1; // // //lns[i + 1][1] = t2; // // lns[i + 0][2] = c_red; // // lns[i + 1][2] = c_lime; // // } // //} // for( var i = 0; i < array_length(lns); i++ ) { // var ll = lns[i]; // //print(string(ll[0]) + ", " + string(ll[1]) + ": " + string(ll[1] / ll[0])); // nc = ll[4]; // nc = make_color_hsv(random(255), 255, 255); // oc = nc; // draw_line_color(ll[0], ll[1], ll[2], ll[3], oc, nc); // ox = nx; // oy = ny; // oc = nc; // } // if(point_distance(nx, ny, _ox, _oy) <= 1) // draw_line_color(nx, ny, _ox, _oy, nc, nc); //} } surface_reset_target(); return _outSurf; } }