function Node_Path_Wave(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Wave Path"; previewable = false; w = 96; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4); inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4); inputs[| 3] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 4] = nodeValue("Smooth", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); input_display_list = [ ["Path", true], 0, ["Wave", false], 1, 2, 3, 4, ] static getLineCount = function() { var _path = inputs[| 0].getValue(); return struct_has(_path, "getLineCount")? _path.getLineCount() : 1; } static getSegmentCount = function() { var _path = inputs[| 0].getValue(); return struct_has(_path, "getSegmentCount")? _path.getSegmentCount() : 0; } static getPointRatio = function(_rat, ind = 0) { var _path = inputs[| 0].getValue(); var _fre = inputs[| 1].getValue(); var _amo = inputs[| 2].getValue(); var _shf = inputs[| 3].getValue(); var _smt = inputs[| 4].getValue(); if(is_array(_path)) { _path = array_safe_get(_path, ind); ind = 0; } if(!is_struct(_path) || !struct_has(_path, "getPointRatio")) return [ 0, 0 ]; var _p0 = _path.getPointRatio(clamp(_rat - 0.001, 0, 0.999999), ind); var _p = _path.getPointRatio(_rat, ind); var _p1 = _path.getPointRatio(clamp(_rat + 0.001, 0, 0.999999), ind); var dir = point_direction(_p0[0], _p0[1], _p1[0], _p1[1]) + 90; var prg; if(_smt) prg = cos((_shf + _rat * _fre) * pi * 2); else prg = (abs(frac(_shf + _rat * _fre) * 2 - 1) - 0.5) * 2; _p[0] = _p[0] + lengthdir_x(prg * _amo, dir); _p[1] = _p[1] + lengthdir_y(prg * _amo, dir); return _p; } function update() { outputs[| 0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_wave, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }