function Node_create_Image_Animated(_x, _y, _group = noone) { #region var path = ""; if(!LOADING && !APPENDING && !CLONING) { path = get_open_filenames_compat("image|*.png;*.jpg", ""); key_release(); if(path == "") return noone; } var node = new Node_Image_Animated(_x, _y, _group); var paths = string_splice(path, "\n"); node.inputs[| 0].setValue(paths); node.doUpdate(); return node; } #endregion function Node_create_Image_Animated_path(_x, _y, _path) { #region var node = new Node_Image_Animated(_x, _y, PANEL_GRAPH.getCurrentContext()); node.inputs[| 0].setValue(_path); node.doUpdate(); return node; } #endregion enum ANIMATION_END { loop, ping, hold, hide } function Node_Image_Animated(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Animation"; spr = []; color = COLORS.node_blend_input; update_on_frame = true; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, []) .setDisplay(VALUE_DISPLAY.path_array, { filter: ["image|*.png;*.jpg", ""] }); inputs[| 1] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.padding) .rejectArray(); inputs[| 2] = nodeValue("Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Stretch animation speed to match project length.") .rejectArray(); inputs[| 3] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .rejectArray(); inputs[| 4] = nodeValue("Loop modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"]) .rejectArray(); inputs[| 5] = nodeValue("Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0) .setDisplay(VALUE_DISPLAY.button, { name: "Match length", onClick: function() { if(array_length(spr) == 0) return; TOTAL_FRAMES = array_length(spr); } }); inputs[| 6] = nodeValue("Custom frame order", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 7] = nodeValue("Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 8] = nodeValue("Canvas size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "First", "Minimum", "Maximum" ]) .rejectArray(); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Image", false], 0, 1, 8, ["Animation", false], 5, 4, 6, 7, 2, 3, ]; attribute_surface_depth(); path_loaded = []; on_drop_file = function(path) { #region if(directory_exists(path)) { with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) { dir_paths = path; target = other; } return true; } var paths = paths_to_array(path); inputs[| 0].setValue(paths); if(updatePaths(paths)) { doUpdate(); return true; } return false; } #endregion function updatePaths(paths) { #region if(!is_array(paths) && ds_exists(paths, ds_type_list)) paths = ds_list_to_array(paths); for(var i = 0; i < array_length(spr); i++) { if(spr[i] && sprite_exists(spr[i])) sprite_delete(spr[i]); } spr = []; path_loaded = array_create(array_length(paths)); for( var i = 0, n = array_length(paths); i < n; i++ ) { path_loaded[i] = paths[i]; var path = try_get_path(paths[i]); if(path == -1) continue; setDisplayName(filename_name_only(path)); var ext = string_lower(filename_ext(path)); switch(ext) { case ".png" : case ".jpg" : case ".jpeg" : array_push(spr, sprite_add(path, 1, false, false, 0, 0)); break; } } return true; } #endregion insp1UpdateTooltip = __txt("Refresh"); insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ]; static onInspector1Update = function() { #region var path = getInputData(0); if(path == "") return; updatePaths(path); update(); } #endregion static step = function() { #region var str = getInputData(2); var _cus = getInputData(6); inputs[| 7].setVisible( _cus); inputs[| 2].setVisible(!_cus); inputs[| 3].setVisible(!_cus && !str); inputs[| 4].setVisible(!_cus && !str); } #endregion static update = function(frame = CURRENT_FRAME) { #region var path = getInputData(0); if(path == "") return; if(is_array(path) && !array_equals(path, path_loaded)) updatePaths(path); if(array_length(spr) == 0) return; var _pad = getInputData(1); var _cus = getInputData(6); var _str = getInputData(2); var _end = getInputData(4); var _spd = _str? (TOTAL_FRAMES + 1) / array_length(spr) : 1 / getInputData(3); if(_spd == 0) _spd = 1; var _frame = _cus? getInputData(7) : floor(CURRENT_FRAME / _spd); var _len = array_length(spr); var _drw = true; var _siz = getInputData(8); var sw = sprite_get_width(spr[0]); var sh = sprite_get_height(spr[0]); if(_siz) { for( var i = 1, n = array_length(spr); i < n; i++ ) { var _sw = sprite_get_width(spr[i]); var _sh = sprite_get_height(spr[i]); if(_siz == 1) { sw = min(_sw, sw); sh = min(_sh, sh); } else if(_siz == 2) { sw = max(_sw, sw); sh = max(_sh, sh); } } } var ww = sw; var hh = sh; ww += _pad[0] + _pad[2]; hh += _pad[1] + _pad[3]; var surfs = outputs[| 0].getValue(); surfs = surface_verify(surfs, ww, hh, attrDepth()); outputs[| 0].setValue(surfs); switch(_end) { case ANIMATION_END.loop : _frame = safe_mod(_frame, _len); break; case ANIMATION_END.ping : _frame = safe_mod(_frame, _len * 2 - 2); if(_frame >= _len) _frame = _len * 2 - 2 - _frame; break; case ANIMATION_END.hold : _frame = min(_frame, _len - 1); break; case ANIMATION_END.hide : if(_frame < 0 || _frame >= _len) _drw = false; break; } var _spr = array_safe_get(spr, _frame, noone); if(_spr == noone) return; var curr_w = sprite_get_width(spr[_frame]); var curr_h = sprite_get_height(spr[_frame]); var curr_x = _pad[2] + (sw - curr_w) / 2; var curr_y = _pad[1] + (sh - curr_h) / 2; surface_set_shader(surfs); if(_drw) draw_sprite(spr[_frame], 0, curr_x, curr_y); surface_reset_shader(); } #endregion }