function Node_Glow(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Glow"; shader = sh_outline_only; uniform_dim = shader_get_uniform(shader, "dimension"); uniform_size = shader_get_uniform(shader, "borderSize"); uniform_colr = shader_get_uniform(shader, "borderColor"); inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Border", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 4, 1]); inputs[| 2] = nodeValue(2, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3) .setDisplay(VALUE_DISPLAY.slider, [1, 16, 1]); inputs[| 3] = nodeValue(3, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]); inputs[| 4] = nodeValue(4, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static process_data = function(_outSurf, _data, _output_index) { var _border = _data[1]; var _size = _data[2]; var _stre = _data[3]; var cl = _data[4]; var pass1 = surface_create_valid(surface_get_width(_outSurf), surface_get_height(_outSurf)); surface_set_target(pass1); draw_clear_alpha(c_black, 1); shader_set(shader); shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_outSurf), surface_get_height(_outSurf) ]); shader_set_uniform_f(uniform_size, _size + _border); shader_set_uniform_f_array(uniform_colr, [ 1., 1., 1., 1. ]); if(is_surface(_data[0])) draw_surface_safe(_data[0], 0, 0); shader_reset(); surface_reset_target(); pass1 = surface_apply_gaussian(pass1, _size, false, c_black, 0); surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_OVER shader_set(sh_lum2alpha); shader_set_uniform_f_array(shader_get_uniform(sh_lum2alpha, "color"), colToVec4(cl)); draw_surface_ext_safe(pass1, 0, 0, 1, 1, 0, c_white, _stre); shader_reset(); BLEND_NORMAL draw_surface_safe(_data[0], 0, 0); surface_reset_target(); surface_free(pass1); return _outSurf; } }