/// @func BBMOD_AnimationInstance(_animation) /// /// @desc An instance of an animation. Used for animation playback. /// /// @param {Struct.BBMOD_Animation} _animation An animation to create an /// instance of. /// /// @see BBMOD_Animation function BBMOD_AnimationInstance(_animation) constructor { /// @var {Struct.BBMOD_Animation} The animation to be played. /// @see BBMOD_Animation /// @readonly Animation = _animation; /// @var {Bool} If `true` then the animation should be looped. /// @readonly Loop = false; /// @var {Real} The last frame when animation events were executed. /// @private __eventExecuted = -1; /// @var {Real} /// @private __animationTime = 0; }