/// @func BBMOD_LightmapMaterial([_shader]) /// /// @extends BBMOD_DefaultLightmapMaterial /// /// @deprecated Please use {@link BBMOD_DefaultLightmapMaterial} instead. function BBMOD_LightmapMaterial(_shader=undefined) : BBMOD_DefaultLightmapMaterial(_shader) constructor { BBMOD_CLASS_GENERATED_BODY; }