/// @func BBMOD_MixRealModule([_property[, _from[, _to]]]) /// /// @extends BBMOD_ParticleModule /// /// @desc A universal particle module that randomly mixes initial value of /// particles' property between two values when they are spawned. /// /// @param {Real} [_property] The property to set initial value of. Use values /// from {@link BBMOD_EParticle}. Defaults to `undefined`. /// @param {Real} [_from] The value to mix from. Defaults to 0.0. /// @param {Real} [_to] The value to mix to. Defaults to `_from`. /// /// @see BBMOD_EParticle function BBMOD_MixRealModule(_property=undefined, _from=0.0, _to=_from) : BBMOD_ParticleModule() constructor { BBMOD_CLASS_GENERATED_BODY; /// @var {Real} The property to set initial value of. Use values from /// {@link BBMOD_EParticle}. Default value is `undefined`. Property = _property; /// @var {Real} The initial value to mix from. Default value is 0.0. From = _from; /// @var {Real} The initial value to mix to. Default value is the same as /// {@link BBMOD_MixRealModule.From}. To = _to; static on_particle_start = function (_emitter, _particleIndex) { if (Property != undefined) { _emitter.Particles[# Property, _particleIndex] = lerp(From, To, random(1.0)); } }; }