/// @func BBMOD_ParticleModule() /// /// @desc BBMOD_Class /// /// @desc Base struct for particle modules. These are composed into particle /// system to define behavior of their particles. /// /// @see BBMOD_ParticleSystem function BBMOD_ParticleModule() : BBMOD_Class() constructor { BBMOD_CLASS_GENERATED_BODY; /// @var {Bool} If `true` then the module is enabled. Defaults value /// is `true`. Enabled = true; /// @func on_start(_emitter) /// @desc Executed at the beginning of the emitter's emission cycle and /// every time it loops. /// @param {Struct.BBMOD_ParticleEmitter} _emitter The emitter. static on_start = undefined; /// @func on_update(_emitter, _deltaTime) /// @desc Executed every time the emitter is updated. /// @param {Struct.BBMOD_ParticleEmitter} _emitter The emitter. /// @param {Real} _deltaTime How much time in microseconds has passed since /// the last frame. static on_update = undefined; /// @func on_finish(_emitter) /// @desc Executed once at the end of the emitter's emission cycle. Never /// executed if the emitted particle system is looping! /// @param {Struct.BBMOD_ParticleEmitter} _emitter The emitter. static on_finish = undefined; /// @func on_particle_start(_emitter, _particleIndex) /// @desc Executed when a new particle is spawned. /// @param {Struct.BBMOD_ParticleEmitter} _emitter The emitter. /// @param {Real} _particleIndex The row within /// {@link BBMOD_ParticleEmitter.Particles} at which is the particle stored. static on_particle_start = undefined; /// @func (_emitter, _particleIndex) /// @desc Executed when a particle dies. /// @param {Struct.BBMOD_ParticleEmitter} _emitter The emitter. /// @param {Real} _particleIndex The row within /// {@link BBMOD_ParticleEmitter.Particles} at which is the particle stored. static on_particle_finish = undefined; }