/// @func BBMOD_SetVec3Module([_property[, _value]]) /// /// @extends BBMOD_ParticleModule /// /// @desc A universal particle module that sets initial value of three consecutive /// particle properties when it is spawned. /// /// @param {Real} [_property] The first property. Use values from /// {@link BBMOD_EParticle}. Defaults to `undefined`. /// @param {Struct.BBMOD_Vec3} [_value] The initial value of the properties. /// Defaults to `(0.0, 0.0, 0.0)`. /// /// @see BBMOD_EParticle function BBMOD_SetVec3Module(_property=undefined, _value=new BBMOD_Vec3()) : BBMOD_ParticleModule() constructor { BBMOD_CLASS_GENERATED_BODY; /// @var {Real} The first property. Use values from {@link BBMOD_EParticle}. /// Default value is `undefined`. Property = _property; /// @var {Struct.BBMOD_Vec3} The initial value of the properties. Default /// value is `(0.0, 0.0, 0.0)`. Value = _value; static on_particle_start = function (_emitter, _particleIndex) { if (Property != undefined) { var _value = Value; _emitter.Particles[# Property, _particleIndex] = _value.X; _emitter.Particles[# Property + 1, _particleIndex] = _value.Y; _emitter.Particles[# Property + 2, _particleIndex] = _value.Z; } }; }