/// @var {Struct.BBMOD_Color} /// @private global.__bbmodFogColor = BBMOD_C_WHITE; /// @var {Real} /// @private global.__bbmodFogIntensity = 0.0; /// @var {Real} /// @private global.__bbmodFogStart = 0.0; /// @var {Real} /// @private global.__bbmodFogEnd = 1.0; /// @func bbmod_fog_set(_color, _intensity, _start, _end) /// /// @desc Defines fog properties sent to shaders. /// /// @param {Struct.BBMOD_Color} _color The color of the fog. The default fog /// color is white. /// @param {Real} _intensity The intensity of the fog. Use values in range 0..1. /// The default fog intensity is 0 (no fog). /// @param {Real} _start The distance from the camera where the fog starts at. /// The default fog start is 0. /// @param {Real} _end The distance from the camera where the fog has the /// maximum intensity. The default fog end is 1. /// /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end /// @see BBMOD_Color function bbmod_fog_set(_color, _intensity, _start, _end) { gml_pragma("forceinline"); global.__bbmodFogColor = _color; global.__bbmodFogIntensity = _intensity; global.__bbmodFogStart = _start; global.__bbmodFogEnd = _end; } /// @func bbmod_fog_get_color() /// /// @desc Retrieves the color of the fog that is sent to shaders. /// /// @return {Struct.BBMOD_Color} The color of the fog. /// /// @see bbmod_fog_set /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end /// @see BBMOD_Color function bbmod_fog_get_color() { gml_pragma("forceinline"); return global.__bbmodFogColor; } /// @func bbmod_fog_set_color(_color) /// /// @desc Defines the color of the fog that is sent to shaders. /// /// @param {Struct.BBMOD_Color} _color The new fog color. The default fog color /// is white. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end /// @see BBMOD_Color function bbmod_fog_set_color(_color) { gml_pragma("forceinline"); global.__bbmodFogColor = _color; } /// @func bbmod_fog_get_intensity() /// /// @desc Retrieves the fog intensity that is sent to shaders. /// /// @return {Real} The fog intensity. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end function bbmod_fog_get_intensity() { gml_pragma("forceinline"); return global.__bbmodFogIntensity; } /// @func bbmod_fog_set_intensity(_intensity) /// /// @desc Defines the fog intensity that is sent to shaders. /// /// @param {Real} _intensity The new fog intensity. The default intensity of the /// fog is 0 (no fog). /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end function bbmod_fog_set_intensity(_intensity) { gml_pragma("forceinline"); global.__bbmodFogIntensity = _intensity; } /// @func bbmod_fog_get_start() /// /// @desc Retrieves the distance where the fog starts at, as it is defined to be /// sent to shaders. /// /// @return {Real} The distance where the fog starts at. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end function bbmod_fog_get_start() { gml_pragma("forceinline"); return global.__bbmodFogStart; } /// @func bbmod_fog_set_start(_start) /// /// @desc Defines distance where the fog starts at - to be sent to shaders. /// /// @param {Real} _start The new distance where the fog starts at. The default /// value is 0. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_get_end /// @see bbmod_fog_set_end function bbmod_fog_set_start(_start) { gml_pragma("forceinline"); global.__bbmodFogStart = _start; } /// @func bbmod_fog_get_end() /// /// @desc Retrieves the distance where the fog has the maximum intensity, as it /// is defined to be sent to shaders. /// /// @return {Real} The distance where the fog has the maximum intensity. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_set_end function bbmod_fog_get_end() { gml_pragma("forceinline"); return global.__bbmodFogEnd; } /// @func bbmod_fog_set_end(_end) /// /// @desc Defines the distance where the fog has the maximum intensity - to be /// sent to shaders. /// /// @param {Real} _end The distance where the fog has the maximum intensity. /// /// @see bbmod_fog_set /// @see bbmod_fog_get_color /// @see bbmod_fog_set_color /// @see bbmod_fog_get_intensity /// @see bbmod_fog_set_intensity /// @see bbmod_fog_get_start /// @see bbmod_fog_set_start /// @see bbmod_fog_get_end function bbmod_fog_set_end(_end) { gml_pragma("forceinline"); global.__bbmodFogEnd = _end; }