function __3dCube() : __3dObject() constructor { VF = global.VF_POS_NORM_TEX_COL; render_type = pr_trianglelist; static initModel = function() { vertex = [ [ new __vertex(-.5, -.5, .5).setNormal(0, 0, 1).setUV(1, 1), new __vertex( .5, .5, .5).setNormal(0, 0, 1).setUV(0, 0), new __vertex( .5, -.5, .5).setNormal(0, 0, 1).setUV(0, 1), new __vertex(-.5, -.5, .5).setNormal(0, 0, 1).setUV(1, 1), new __vertex(-.5, .5, .5).setNormal(0, 0, 1).setUV(1, 0), new __vertex( .5, .5, .5).setNormal(0, 0, 1).setUV(0, 0), new __vertex(-.5, -.5, -.5).setNormal(0, 0, -1).setUV(1, 1), new __vertex( .5, -.5, -.5).setNormal(0, 0, -1).setUV(0, 1), new __vertex( .5, .5, -.5).setNormal(0, 0, -1).setUV(0, 0), new __vertex(-.5, -.5, -.5).setNormal(0, 0, -1).setUV(1, 1), new __vertex( .5, .5, -.5).setNormal(0, 0, -1).setUV(0, 0), new __vertex(-.5, .5, -.5).setNormal(0, 0, -1).setUV(1, 0), new __vertex(-.5, -.5, .5).setNormal(-1, 0, 0).setUV(1, 0), new __vertex(-.5, .5, -.5).setNormal(-1, 0, 0).setUV(0, 1), new __vertex(-.5, .5, .5).setNormal(-1, 0, 0).setUV(0, 0), new __vertex(-.5, -.5, .5).setNormal(-1, 0, 0).setUV(1, 0), new __vertex(-.5, -.5, -.5).setNormal(-1, 0, 0).setUV(1, 1), new __vertex(-.5, .5, -.5).setNormal(-1, 0, 0).setUV(0, 1), new __vertex( .5, -.5, .5).setNormal(1, 0, 0).setUV(0, 0), new __vertex( .5, .5, .5).setNormal(1, 0, 0).setUV(1, 0), new __vertex( .5, .5, -.5).setNormal(1, 0, 0).setUV(1, 1), new __vertex( .5, -.5, .5).setNormal(1, 0, 0).setUV(0, 0), new __vertex( .5, .5, -.5).setNormal(1, 0, 0).setUV(1, 1), new __vertex( .5, -.5, -.5).setNormal(1, 0, 0).setUV(0, 1), new __vertex(-.5, .5, .5).setNormal(0, 1, 0).setUV(1, 0), new __vertex( .5, .5, -.5).setNormal(0, 1, 0).setUV(0, 1), new __vertex( .5, .5, .5).setNormal(0, 1, 0).setUV(0, 0), new __vertex(-.5, .5, .5).setNormal(0, 1, 0).setUV(1, 0), new __vertex(-.5, .5, -.5).setNormal(0, 1, 0).setUV(1, 1), new __vertex( .5, .5, -.5).setNormal(0, 1, 0).setUV(0, 1), new __vertex(-.5, -.5, .5).setNormal(0, -1, 0).setUV(0, 0), new __vertex( .5, -.5, .5).setNormal(0, -1, 0).setUV(1, 0), new __vertex( .5, -.5, -.5).setNormal(0, -1, 0).setUV(1, 1), new __vertex(-.5, -.5, .5).setNormal(0, -1, 0).setUV(0, 0), new __vertex( .5, -.5, -.5).setNormal(0, -1, 0).setUV(1, 1), new __vertex(-.5, -.5, -.5).setNormal(0, -1, 0).setUV(0, 1), ] ]; VB = build(); } initModel(); }