function Node_Noise(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Noise"; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValueSeed(self)); newInput(2, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ])); newInput(3, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ])); newInput(4, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ])); newInput(5, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ])); input_display_list = [ ["Output", false], 0, ["Noise", false], 1, ["Color", false], 2, 3, 4, 5, ]; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); static step = function() { var _col = getInputData(2); inputs[3].setVisible(_col != 0); inputs[4].setVisible(_col != 0); inputs[5].setVisible(_col != 0); inputs[3].name = _col == 1? "Color R range" : "Color H range"; inputs[4].name = _col == 1? "Color G range" : "Color S range"; inputs[5].name = _col == 1? "Color B range" : "Color V range"; } static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _sed = _data[1]; var _col = _data[2]; var _clr = _data[3]; var _clg = _data[4]; var _clb = _data[5]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_noise); shader_set_f("seed", _sed); shader_set_i("colored", _col); shader_set_2("colorRanR", _clr); shader_set_2("colorRanG", _clg); shader_set_2("colorRanB", _clb); draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } }