function Node_Noise_Simplex(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Simplex Noise"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] ) .setDisplay(VALUE_DISPLAY.vector) .setMappable(8); inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }) .setMappable(9); inputs[| 4] = nodeValue("Color mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "RGB", "HSV" ]); inputs[| 5] = nodeValue("Color R range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ]) .setDisplay(VALUE_DISPLAY.slider_range); inputs[| 6] = nodeValue("Color G range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ]) .setDisplay(VALUE_DISPLAY.slider_range); inputs[| 7] = nodeValue("Color B range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ]) .setDisplay(VALUE_DISPLAY.slider_range); ////////////////////////////////////////////////////////////////////////////////// inputs[| 8] = nodeValueMap("Scale map", self); inputs[| 9] = nodeValueMap("Iteration map", self); ////////////////////////////////////////////////////////////////////////////////// inputs[| 10] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation); input_display_list = [ ["Output", false], 0, ["Noise", false], 1, 10, 2, 8, 3, 9, ["Render", false], 4, 5, 6, 7, ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); static step = function() { #region var _col = getInputData(4); inputs[| 5].setVisible(_col != 0); inputs[| 6].setVisible(_col != 0); inputs[| 7].setVisible(_col != 0); inputs[| 5].name = _col == 1? "Color R range" : "Color H range"; inputs[| 6].name = _col == 1? "Color G range" : "Color S range"; inputs[| 7].name = _col == 1? "Color B range" : "Color V range"; inputs[| 2].mappableStep(); inputs[| 3].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _pos = _data[1]; var _col = _data[4]; var _clr = _data[5]; var _clg = _data[6]; var _clb = _data[7]; var _ang = _data[10]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_simplex); shader_set_f("dimension", _dim); shader_set_3("position", _pos); shader_set_f("rotation", degtorad(_ang)); shader_set_f_map("scale", _data[2], _data[8], inputs[| 2]); shader_set_f_map("iteration", _data[3], _data[9], inputs[| 3]); shader_set_i("colored", _col); shader_set_2("colorRanR", _clr); shader_set_2("colorRanG", _clg); shader_set_2("colorRanB", _clb); draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _hov = false; var hv = inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } }