function Node_Array_Range(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Range"; previewable = false; w = 96; inputs[| 0] = nodeValue("Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .rejectArray(); inputs[| 1] = nodeValue("End", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10) .rejectArray(); inputs[| 2] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .rejectArray(); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []); static update = function(frame = PROJECT.animator.current_frame) { var st = getInputData(0); var ed = getInputData(1); var step = getInputData(2); var arr = []; if((step > 0 && st <= ed) || (step < 0 && st >= ed)) { for( var i = st; i <= ed; i += step ) array_push(arr, i); } outputs[| 0].setValue(arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text); var str = getInputData(0); var edd = getInputData(1); var stp = getInputData(2); var str = "[" + string(str) + ", " + string(str + stp) + ", ... ," + string(edd) + "]"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }