function Node_Fluid_Update(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor { name = "Update Fluid"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; w = 96; min_h = 96; inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); input_display_list = [ ["Domain", false], 0, ["Update", false], 1, ] outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone); static update = function(frame = PROJECT.animator.current_frame) { if(!PROJECT.animator.is_playing) return; var _dom = inputs[| 0].getValue(frame); var _act = inputs[| 1].getValue(frame); FLUID_DOMAIN_CHECK outputs[| 0].setValue(_dom); if(!_act) return; if(is_surface(_dom.sf_world)) fd_rectangle_update(_dom); texture_set_interpolation(false); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _act = getInputData(1); draw_sprite_fit(_act? s_node_fluidSim_update : s_node_fluidSim_update_paused, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }