function Node_Crop_Content(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Crop Content"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 2] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1, "Cropping mode for dealing with image array.") .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Largest, same size", "Independent" ]); inputs[| 3] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ], "Add padding back after crop.") .setDisplay(VALUE_DISPLAY.padding); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 1, ["Output", false], 0, 2, ["Padding", false], 3, ] attribute_surface_depth(); drag_side = -1; drag_mx = 0; drag_my = 0; drag_sv = 0; temp_surface = [ surface_create(1, 1, surface_r32float) ]; static update = function() { var _inSurf = inputs[| 0].getValue(); var _active = inputs[| 1].getValue(); var _array = inputs[| 2].getValue(); var _padd = inputs[| 3].getValue(); var _outSurf = outputs[| 0].getValue(); surface_array_free(_outSurf); if(!_active) { _outSurf = surface_array_clone(_inSurf); outputs[| 0].setValue(_outSurf); return; } var _arr = is_array(_inSurf); if(!_arr) _inSurf = [ _inSurf ]; var minx = 99999; var miny = 99999; var maxx = 0; var maxy = 0; var cDep = attrDepth(); for( var j = 0; j < array_length(_inSurf); j++ ) { var _surf = _inSurf[j]; var _dim = [ surface_get_width(_surf), surface_get_height(_surf) ]; var s = surface_create(_dim[0], _dim[1], surface_r8unorm); surface_set_target(s); DRAW_CLEAR draw_surface_safe(_surf, 0, 0); surface_reset_target(); var _minx = 0, _miny = 0, _maxx = _dim[0], _maxy = _dim[1]; temp_surface[0] = surface_verify(temp_surface[0], 1, 1, surface_r32float); shader_set(sh_find_boundary); shader_set_f("dimension", _dim); shader_set_surface("texture", s); for( var i = 0; i < 4; i++ ) { shader_set_i("mode", i); shader_set_f("bbox", [ _minx, _miny, _maxx, _maxy ]); surface_set_target(temp_surface[0]); DRAW_CLEAR BLEND_OVERRIDE; draw_surface_safe(s, 0, 0); BLEND_NORMAL; surface_reset_target(); switch(i) { case 0 : _minx = surface_getpixel(temp_surface[0], 0, 0)[0]; break; case 1 : _miny = surface_getpixel(temp_surface[0], 0, 0)[0]; break; case 2 : _maxx = surface_getpixel(temp_surface[0], 0, 0)[0]; break; case 3 : _maxy = surface_getpixel(temp_surface[0], 0, 0)[0]; break; } } shader_reset(); surface_free(s); if(_array == 0) { minx = min(minx, _minx); miny = min(miny, _miny); maxx = max(maxx, _maxx); maxy = max(maxy, _maxy); } else if(_array == 1) { minx[j] = _minx; miny[j] = _miny; maxx[j] = _maxx; maxy[j] = _maxy; } } var res = []; for( var i = 0, n = array_length(_inSurf); i < n; i++ ) { var _surf = _inSurf[i]; if(_array == 0) { var resDim = [maxx - minx + 1, maxy - miny + 1]; resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right]; resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom]; res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep); surface_set_target(res[i]); DRAW_CLEAR BLEND_OVERRIDE draw_surface_safe(_surf, -minx + _padd[PADDING.left], -miny + _padd[PADDING.top]); BLEND_NORMAL surface_reset_target(); } else if(_array == 1) { var resDim = [maxx[i] - minx[i] + 1, maxy[i] - miny[i] + 1]; resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right]; resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom]; res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep); surface_set_target(res[i]); DRAW_CLEAR BLEND_OVERRIDE draw_surface_safe(_surf, -minx[i] + _padd[PADDING.left], -miny[i] + _padd[PADDING.top]); BLEND_NORMAL surface_reset_target(); } } if(!_arr) res = res[0]; outputs[| 0].setValue(res); } }