function Node_Scale(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scale"; dimension_index = -1; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY._default, 0.01); inputs[| 2] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Upscale", "Scale to fit" ]); inputs[| 3] = nodeValue("Target dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 4; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 4, ["Output", true], 0, ["Scale", false], 2, 1, 3, ]; attribute_surface_depth(); attribute_interpolation(); static processData = function(_outSurf, _data, _output_index, _array_index) { var scale = _data[1]; var mode = _data[2]; var targ = _data[3]; var cDep = attrDepth(); inputs[| 1].setVisible(mode == 0); inputs[| 3].setVisible(mode == 1); var ww, hh; switch(mode) { case 0 : ww = scale * surface_get_width(_data[0]); hh = scale * surface_get_height(_data[0]); break; case 1 : ww = targ[0]; hh = targ[1]; break; } _outSurf = surface_verify(_outSurf, ww, hh, cDep); surface_set_shader(_outSurf); shader_set_interpolation(_data[0]); draw_surface_stretched_safe(_data[0], 0, 0, ww, hh); surface_reset_shader(); return _outSurf; } }