function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "RM Sphere"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_base_length = ds_list_size(inputs); input_display_list = [ 0 ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {} static step = function() {} static processData = function(_outSurf, _data, _output_index, _array_index = 0) { var _dim = _data[0]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); surface_set_shader(_outSurf, sh_rm_primitive); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]); surface_reset_shader(); return _outSurf; } }