function __armature_bind_data(_surface, _bone = noone, _tran = 0, _aang = 0, _pang = 0, _asca = 0, _psca = 0) constructor { surface = is_struct(_surface)? _surface : new Surface(_surface); bone = _bone == noone? noone : _bone.ID; transform = _tran; applyRot = _aang; applyRotl = _pang; applySca = _asca; applyScal = _psca; } function Node_Armature_Bind(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Armature Bind"; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Armature("Armature", self, noone)) .setVisible(true, true) .rejectArray(); newInput(2, nodeValue_Struct("Bind data", self, noone)) .setVisible(true, true) .shortenDisplay() .setArrayDepth(1); newInput(3, nodeValue_Vec2("Bone transform", self, [ 0, 0 ])); newInput(4, nodeValue_Float("Bone scale", self, 1)) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0.1, 2, 0.01 ] }); ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); newOutput(1, nodeValue_Output("Atlas data", self, VALUE_TYPE.atlas, [])) .rejectArrayProcess(); newOutput(2, nodeValue_Output("Bind data", self, VALUE_TYPE.struct, [])) .shortenDisplay() .setArrayDepth(1); attribute_surface_depth(); attribute_interpolation(); anchor_selecting = noone; attributes.layer_visible = []; attributes.layer_selectable = []; attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() /*=>*/ {return attributes.display_name}, new checkBox(function() /*=>*/ { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() /*=>*/ {return attributes.display_bone}, new scrollBox(["Octahedral", "Stick"], function(ind) /*=>*/ { attributes.display_bone = ind; })]); tools = [ new NodeTool( "Pose", THEME.bone_tool_pose ) ]; boneMap = {}; surfMap = {}; boneIDMap = []; hold_visibility = true; hold_select = true; _layer_dragging = noone; _layer_drag_y = noone; layer_dragging = noone; layer_remove = -1; hoverIndex = noone; layer_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { surfMap = {}; var amo = min(array_length(inputs) - data_length, array_length(current_data)); var _bind = getSingleValue(2); var use_data = _bind != noone; var _surfAmo = getInputAmount(); for(var i = 0; i < _surfAmo; i++) { var _surf = getInputData(input_fix_len + i * data_length); var _id = array_safe_get(boneIDMap, i, ""); if(_id == "") continue; if(!struct_exists(surfMap, _id)) surfMap[$ _id] = []; array_push(surfMap[$ _id], [ i, _surf ]); } #region draw bones var _b = bone; if(_b == noone) return 0; var amo = _b.childCount(); var _hh = ui(28); var bh = ui(32 + 16) + amo * _hh; var ty = _y; draw_set_text(f_p2, fa_left, fa_top, COLORS._main_text_sub); draw_text_add(_x + ui(16), ty + ui(4), __txt("Bones")); ty += ui(28); var _ty = ty; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1); ty += ui(8); var hovering = noone; var _bst = ds_stack_create(); ds_stack_push(_bst, [ _b, _x, _w ]); anchor_selecting = noone; while(!ds_stack_empty(_bst)) { var _st = ds_stack_pop(_bst); var _bone = _st[0]; var __x = _st[1]; var __w = _st[2]; for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) ds_stack_push(_bst, [ _bone.childs[i], __x + 16, __w - 16 ]); if(_bone.is_main) continue; if(_bone.parent_anchor) draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon); else if(_bone.IKlength) draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon); else draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon); draw_set_text(f_p2, fa_left, fa_center, COLORS._main_text); draw_text_add(__x + 24, ty + 12, _bone.name); if(struct_exists(surfMap, _bone.ID)) { var _sdata = surfMap[$ _bone.ID]; var _sx = __x + 24 + string_width(_bone.name) + 8; var _sy = ty + 4; for( var i = 0, n = array_length(_sdata); i < n; i++ ) { var _sid = _sdata[i][0]; var _surf = _sdata[i][1]; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var _ss = (_hh - 8) / _sh; draw_surface_ext_safe(_surf, _sx, _sy, _ss, _ss, 0, c_white, 1); if(_hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw * _ss, _sy + _sh * _ss)) { TOOLTIP = [ _surf, VALUE_TYPE.surface ]; if(mouse_press(mb_left, _focus)) { layer_dragging = _sid; boneIDMap[_sid] = ""; } draw_set_color(COLORS._main_accent); draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx, _sy, _sw * _ss, _sh * _ss, COLORS._main_accent, 1); } else { draw_set_color(COLORS.node_composite_bg); draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx, _sy, _sw * _ss, _sh * _ss, COLORS._main_icon, .3); } _sx += _sw * _ss + 4; } } if(point_in_rectangle(_m[0], _m[1], _x, ty, _x + _w, ty + _hh - 1)) { if(layer_dragging != noone) { draw_sprite_stretched_ext(THEME.ui_panel, 1, _x, ty, _w, _hh, COLORS._main_accent, 1); hovering = _bone; } anchor_selecting = [ _bone, 2 ]; } ty += _hh; if(!ds_stack_empty(_bst)) { draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty, _x + _w - 16, ty); } } ds_stack_destroy(_bst); if(layer_dragging != noone && hovering && mouse_release(mb_left)) { boneIDMap[layer_dragging] = hovering.ID; layer_dragging = noone; triggerRender(); } if(layer_dragging != noone && !hovering) draw_sprite_stretched_ext(THEME.ui_panel, 1, _x, _ty, _w, bh - ui(32), COLORS._main_accent, 1); #endregion var amo = floor((array_length(inputs) - input_fix_len) / data_length); if(array_length(current_data) != array_length(inputs)) return 0; if(use_data) { layer_renderer.h = bh + ui(8); return layer_renderer.h; } var ty = _y + bh; draw_sprite_ext(THEME.arrow, 1, _x + _w / 2, ty + ui(6), 1, 1, 0, COLORS._main_icon); ty += ui(16); #region draw surface var lh = 28; var sh = 4 + max(1, amo) * (lh + 4) + 4; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, sh, COLORS.node_composite_bg_blend, 1); var _vis = attributes.layer_visible; var _sel = attributes.layer_selectable; var ly = ty + 6; var ssh = lh - 6; hoverIndex = noone; layer_remove = -1; for(var i = 0; i < amo; i++) { var _ind = amo - i - 1; var _inp = input_fix_len + _ind * data_length; var _surf = current_data[_inp]; var _mesh = is(_surf, RiggedMeshedSurface); if(_mesh) _surf = _surf.getSurface(); var binded = array_safe_get(boneIDMap, _ind, "") != ""; var _bx = _x + _w - 24; var _cy = ly + _ind * (lh + 4); if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 16)) { draw_sprite_ui_uniform(THEME.icon_delete, 3, _bx, _cy + lh / 2, 1, COLORS._main_value_negative); if(mouse_press(mb_left, _focus)) layer_remove = _ind; } else draw_sprite_ui_uniform(THEME.icon_delete, 3, _bx, _cy + lh / 2, 1, COLORS._main_icon); _bx -= 32; if(binded) { if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 16)) { draw_sprite_ui_uniform(THEME.reset_16, 3, _bx, _cy + lh / 2, 1, COLORS._main_value_negative); if(mouse_press(mb_left, _focus)) resetTransform(_ind); } else draw_sprite_ui_uniform(THEME.reset_16, 3, _bx, _cy + lh / 2, 1, COLORS._main_icon); } if(!is_surface(_surf)) continue; var aa = (_ind != layer_dragging || layer_dragging == noone)? 1 : 0.5; var vis = _vis[_ind]; var sel = _sel[_ind]; var hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _cy, _x + _w, _cy + lh); var _bx = _x + 24; if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 12)) { draw_sprite_ui_uniform(THEME.junc_visible, vis, _bx, _cy + lh / 2, 1, c_white); if(mouse_press(mb_left, _focus)) hold_visibility = !_vis[_ind]; if(mouse_click(mb_left, _focus) && _vis[_ind] != hold_visibility) { _vis[_ind] = hold_visibility; doUpdate(); } } else draw_sprite_ui_uniform(THEME.junc_visible, vis, _bx, _cy + lh / 2, 1, COLORS._main_icon, 0.5 + 0.5 * vis); _bx += 24 + 1; if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 12)) { draw_sprite_ui_uniform(THEME.cursor_select, sel, _bx, _cy + lh / 2, 1, c_white); if(mouse_press(mb_left, _focus)) hold_select = !_sel[_ind]; if(mouse_click(mb_left, _focus) && _sel[_ind] != hold_select) _sel[_ind] = hold_select; } else draw_sprite_ui_uniform(THEME.cursor_select, sel, _bx, _cy + lh / 2, 1, COLORS._main_icon, 0.5 + 0.5 * sel); draw_set_color(COLORS.node_composite_bg); var _sx0 = _bx + 18; var _sx1 = _sx0 + ssh; var _sy0 = _cy + 3; var _sy1 = _sy0 + ssh; var _ssw = surface_get_width_safe(_surf); var _ssh = surface_get_height_safe(_surf); var _sss = min(ssh / _ssw, ssh / _ssh); var _ins = _ind == dynamic_input_inspecting; draw_surface_ext_safe(_surf, _sx0, _sy0, _sss, _sss, 0, c_white, 1); if(_ins) draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx0, _sy0, ssh, ssh, COLORS._main_text_accent, 1); else draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx0, _sy0, ssh, ssh, COLORS._main_icon, .3); var tc = _ins? COLORS._main_text_accent : COLORS._main_icon; if(hov) tc = COLORS._main_text; var _tx = _sx1 + 12; var _ty = _cy + lh / 2; if(_mesh) { var _mshx = _tx + 6; var _mshy = _ty; draw_sprite_ext(s_node_armature_mesh, 0, _mshx, _mshy, 1, 1, 0, COLORS._main_icon, 1); _tx += 22; } var _nam = inputs[_inp].name; if(inputs[_inp].value_from != noone) _nam = inputs[_inp].value_from.node.getDisplayName(); draw_set_text(f_p2, fa_left, fa_center, tc, aa); draw_text_add(_tx, _ty, _nam); draw_set_alpha(1); if(_hover && point_in_rectangle(_m[0], _m[1], _x, _cy, _x + _w, _cy + lh)) { hoverIndex = _ind; if(!_mesh && mouse_press(mb_left, _focus)) { _layer_dragging = _ind; _layer_drag_y = _m[1]; dynamic_input_inspecting = _ind; refreshDynamicDisplay(); } if(layer_dragging != noone) { draw_set_color(COLORS._main_accent); if(layer_dragging < _ind) draw_line_width(_x + 16, _cy + lh + 2, _x + _w - 16, _cy + lh + 2, 2); else if(layer_dragging > _ind) draw_line_width(_x + 16, _cy - 2, _x + _w - 16, _cy - 2, 2); } } } if(_layer_dragging != noone) { if(abs(_m[1] - _layer_drag_y) > 4) layer_dragging = _layer_dragging; } #endregion if(mouse_release(mb_left)) _layer_dragging = noone; if(layer_dragging != noone && mouse_release(mb_left)) { if(layer_dragging != hoverIndex && hoverIndex != noone) { var index = input_fix_len + layer_dragging * data_length; var targt = input_fix_len + hoverIndex * data_length; var _vis = attributes.layer_visible; var _sel = attributes.layer_selectable; var ext = []; var vis = _vis[layer_dragging]; array_delete(_vis, layer_dragging, 1); array_insert(_vis, hoverIndex, vis); var sel = _sel[layer_dragging]; array_delete(_sel, layer_dragging, 1); array_insert(_sel, hoverIndex, sel); for( var i = 0; i < data_length; i++ ) { ext[i] = inputs[index]; array_delete(inputs, index, 1); } for( var i = 0; i < data_length; i++ ) { array_insert(inputs, targt + i, ext[i]); } doUpdate(); } layer_dragging = noone; } layer_renderer.h = bh + ui(16) + sh; return layer_renderer.h; }); input_display_list = [ 1, 2, ["Output", true], 0, ["Armature", false], 3, 4, layer_renderer, ]; function deleteLayer(index) { var idx = input_fix_len + index * data_length; for( var i = 0; i < data_length; i++ ) { array_delete(inputs, idx, 1); array_remove(input_display_list, idx + i); } for( var i = input_display_list_len; i < array_length(input_display_list); i++ ) { if(input_display_list[i] > idx) input_display_list[i] = input_display_list[i] - data_length; } doUpdate(); } static createNewInput = function() { var index = array_length(inputs); var _s = floor((index - input_fix_len) / data_length); if(!LOADING && !APPENDING) boneIDMap = array_verify(boneIDMap, max(array_length(boneIDMap), _s + 1)); newInput(index + 0, nodeValue_Surface("Surface", self)); inputs[index + 0].surface_index = index; inputs[index + 0].hover_effect = 0; newInput(index + 1, nodeValue_Float("Transform", self, [ 0, 0, 0, 1, 1 ] )) .setDisplay(VALUE_DISPLAY.transform); newInput(index + 2, nodeValue_Bool("Inherit Rotation", self, true )); newInput(index + 3, nodeValue_Bool("Apply Bone Rotation", self, false )); newInput(index + 4, nodeValue_Bool("Inherit Scale", self, false )); newInput(index + 5, nodeValue_Bool("Apply Bone Scale", self, false )); while(_s >= array_length(attributes.layer_visible)) array_push(attributes.layer_visible, true); while(_s >= array_length(attributes.layer_selectable)) array_push(attributes.layer_selectable, true); refreshDynamicDisplay(); return inputs[index + 0]; } input_display_dynamic = [ ["Surface data", false], 0, 1, 2, 3, 4, 5, ]; setDynamicInput(6, true, VALUE_TYPE.surface); temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ]; blend_temp_surface = temp_surface[2]; surf_dragging = -1; drag_type = 0; dragging_sx = 0; dragging_sy = 0; dragging_mx = 0; dragging_my = 0; rot_anc_x = 0; rot_anc_y = 0; overlay_w = 0; overlay_h = 0; atlas_data = []; bind_data = []; bone = noone; surface_selecting = noone; static getInputIndex = function(index) { if(index < input_fix_len) return index; return input_fix_len + (index - input_fix_len) * data_length; } static setBone = function() { boneMap = {}; var _b = getInputData(1); bone = _b; if(bone == noone) return; var _bst = ds_stack_create(); ds_stack_push(_bst, bone); while(!ds_stack_empty(_bst)) { var _bone = ds_stack_pop(_bst); for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) { var child_bone = _bone.childs[i]; boneMap[$ child_bone.ID] = child_bone; ds_stack_push(_bst, child_bone); } } ds_stack_destroy(_bst); } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { if(isUsingTool("Pose")) { var _arm = inputs[1].value_from; if(_arm == noone) return; return _arm.node.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } var dim = getInputData(0); var _bind = getInputData(2); var _dpos = getInputData(3); var _dsca = getInputData(4); if(bone == noone) return; bone.draw(attributes, false, _x + _dpos[0] * _s, _y + _dpos[1] * _s, _s * _dsca, _mx, _my, anchor_selecting); inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; var smx = value_snap(mx, _snx); var smy = value_snap(my, _sny); if(_bind != noone) return; var ww = dim[0]; var hh = dim[1]; var x0 = _x; var x1 = _x + ww * _s; var y0 = _y; var y1 = _y + hh * _s; if(surf_dragging > -1) { var _surf = current_data[surf_dragging + 0]; var _tran = current_data[surf_dragging + 1]; var _aang = current_data[surf_dragging + 2]; var _pang = current_data[surf_dragging + 3]; var _asca = current_data[surf_dragging + 4]; var _psca = current_data[surf_dragging + 5]; _tran = array_clone(_tran); var _bone = array_safe_get(boneIDMap, (surf_dragging - input_fix_len) / data_length, ""); _bone = boneMap[$ _bone]; if(drag_type == NODE_COMPOSE_DRAG.move) { var _dx = smx - dragging_mx; var _dy = smy - dragging_my; var _p = point_rotate(_dx, _dy, 0, 0, -_bone.angle); var pos_x = dragging_sx + _p[0]; var pos_y = dragging_sy + _p[1]; _tran[TRANSFORM.pos_x] = pos_x; _tran[TRANSFORM.pos_y] = pos_y; } else if(drag_type == NODE_COMPOSE_DRAG.rotate) { var aa = point_direction(rot_anc_x, rot_anc_y, _mx, _my); var da = angle_difference(dragging_mx, aa); var sa; if(key_mod_press(CTRL)) sa = round((dragging_sx - da) / 15) * 15; else sa = dragging_sx - da; _tran[TRANSFORM.rot] = sa; } else if(drag_type == NODE_COMPOSE_DRAG.scale) { var _rot = _aang * (_pang? _bone.angle : _bone.pose_local_angle) + _tran[TRANSFORM.rot]; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var _p = point_rotate(_mx - dragging_mx, _my - dragging_my, 0, 0, -_rot); var sca_x = _p[0] / _s / _sw * 2; var sca_y = _p[1] / _s / _sh * 2; if(key_mod_press(SHIFT)) { sca_x = min(sca_x, sca_y); sca_y = sca_x; } if(_asca) { sca_x /= _psca? _bone.pose_scale : _bone.pose_local_scale; sca_y /= _psca? _bone.pose_scale : _bone.pose_local_scale; } _tran[TRANSFORM.sca_x] = sca_x; _tran[TRANSFORM.sca_y] = sca_y; } if(inputs[surf_dragging + 1].setValue(_tran)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { surf_dragging = -1; UNDO_HOLDING = false; } } var hovering = noone; var hovering_type = noone; var _vis = attributes.layer_visible; var _sel = attributes.layer_selectable; var amo = (array_length(inputs) - input_fix_len) / data_length; var anchors = array_create(array_length(inputs)); for(var i = 0; i < amo; i++) { var index = input_fix_len + i * data_length; var _surf = array_safe_get_fast(current_data, index); if(is(_surf, RiggedMeshedSurface)) { if(i != hoverIndex) continue; var _mesh = _surf.mesh; for(var j = 0; j < array_length(_mesh.links); j++) _mesh.links[j].draw(_x, _y, _s); continue; } if(!_surf || is_array(_surf)) continue; var _bone = array_safe_get(boneIDMap, i, ""); if(!struct_exists(boneMap, _bone)) continue; _bone = boneMap[$ _bone]; var _tran = current_data[index + 1]; var _aang = current_data[index + 2]; var _pang = current_data[index + 3]; var _asca = current_data[index + 4]; var _psca = current_data[index + 5]; var _rot = _aang * (_pang? _bone.angle : _bone.pose_local_angle) + _tran[TRANSFORM.rot]; var _anc = _bone.getPoint(0.5); var _mov = point_rotate(_tran[TRANSFORM.pos_x], _tran[TRANSFORM.pos_y], 0, 0, _bone.angle); var _sca = [ _tran[TRANSFORM.sca_x], _tran[TRANSFORM.sca_y] ]; if(_asca) { _sca[0] *= _psca? _bone.pose_scale : _bone.pose_local_scale; _sca[1] *= _psca? _bone.pose_scale : _bone.pose_local_scale; } var _ww = surface_get_width_safe(_surf); var _hh = surface_get_height_safe(_surf); var _sw = _ww * _sca[0]; var _sh = _hh * _sca[1]; var _cx = (_anc.x * _dsca) + _mov[0] + _dpos[0]; var _cy = (_anc.y * _dsca) + _mov[1] + _dpos[1]; var _d0 = point_rotate(_cx - _sw / 2, _cy - _sh / 2, _cx, _cy, _rot); var _d1 = point_rotate(_cx - _sw / 2, _cy + _sh / 2, _cx, _cy, _rot); var _d2 = point_rotate(_cx + _sw / 2, _cy - _sh / 2, _cx, _cy, _rot); var _d3 = point_rotate(_cx + _sw / 2, _cy + _sh / 2, _cx, _cy, _rot); var _rr = point_rotate(_cx, _cy - _sh / 2 - 4, _cx, _cy, _rot); _d0[0] = overlay_x(_d0[0], _x, _s); _d0[1] = overlay_y(_d0[1], _y, _s); _d1[0] = overlay_x(_d1[0], _x, _s); _d1[1] = overlay_y(_d1[1], _y, _s); _d2[0] = overlay_x(_d2[0], _x, _s); _d2[1] = overlay_y(_d2[1], _y, _s); _d3[0] = overlay_x(_d3[0], _x, _s); _d3[1] = overlay_y(_d3[1], _y, _s); _rr[0] = overlay_x(_rr[0], _x, _s); _rr[1] = overlay_y(_rr[1], _y, _s); anchors[index] = { cx: _cx, cy: _cy, d0: _d0, d1: _d1, d2: _d2, d3: _d3, rr: _rr, rot: _rot, } } for(var i = 0; i < amo; i++) { var vis = array_safe_get_fast(_vis, i); var sel = array_safe_get_fast(_sel, i); if(!vis) continue; if(!sel) continue; var index = input_fix_len + i * data_length; var _surf = array_safe_get_fast(current_data, index); if(!_surf || is_array(_surf)) continue; var _bone = array_safe_get(boneIDMap, i, ""); if(!struct_exists(boneMap, _bone)) continue; var a = anchors[index]; if(surface_selecting == index) { var _ri = 0; var _si = 0; if(point_in_circle(_mx, _my, a.d3[0], a.d3[1], 12)) { hovering = index; hovering_type = NODE_COMPOSE_DRAG.scale; _si = 1; } else if(point_in_rectangle_points(_mx, _my, a.d0[0], a.d0[1], a.d1[0], a.d1[1], a.d2[0], a.d2[1], a.d3[0], a.d3[1])) { hovering = index; hovering_type = NODE_COMPOSE_DRAG.move; } else if(point_in_circle(_mx, _my, a.rr[0], a.rr[1], 12)) { hovering = index; hovering_type = NODE_COMPOSE_DRAG.rotate; _ri = 1; } draw_sprite_colored(THEME.anchor_rotate, _ri, a.rr[0], a.rr[1],, a.rot); draw_sprite_colored(THEME.anchor_scale, _si, a.d3[0], a.d3[1],, a.rot); } else if(point_in_rectangle_points(_mx, _my, a.d0[0], a.d0[1], a.d1[0], a.d1[1], a.d2[0], a.d2[1], a.d3[0], a.d3[1]) && (surface_selecting != hovering || surface_selecting == noone)) { hovering = index; hovering_type = NODE_COMPOSE_DRAG.move; } } if(mouse_press(mb_left, active)) surface_selecting = hovering; if(surface_selecting != noone) { var a = array_safe_get_fast(anchors, surface_selecting, noone); if(!is_struct(a)) surface_selecting = noone; } if(hovering != noone) { var a = anchors[hovering]; draw_set_color(COLORS.node_composite_overlay_border); draw_line(a.d0[0], a.d0[1], a.d1[0], a.d1[1]); draw_line(a.d0[0], a.d0[1], a.d2[0], a.d2[1]); draw_line(a.d3[0], a.d3[1], a.d1[0], a.d1[1]); draw_line(a.d3[0], a.d3[1], a.d2[0], a.d2[1]); } if(surface_selecting != noone) { var a = anchors[surface_selecting]; draw_set_color(COLORS._main_accent); draw_line(a.d0[0], a.d0[1], a.d1[0], a.d1[1]); draw_line(a.d0[0], a.d0[1], a.d2[0], a.d2[1]); draw_line(a.d3[0], a.d3[1], a.d1[0], a.d1[1]); draw_line(a.d3[0], a.d3[1], a.d2[0], a.d2[1]); } if(hovering != noone && hovering_type != noone && mouse_press(mb_left, active)) { var _tran = current_data[hovering + 1]; var _aang = current_data[hovering + 2]; var _asca = current_data[hovering + 3]; var a = anchors[hovering]; if(hovering_type == NODE_COMPOSE_DRAG.move) { //move surf_dragging = hovering; drag_type = hovering_type; dragging_sx = _tran[TRANSFORM.pos_x]; dragging_sy = _tran[TRANSFORM.pos_y]; dragging_mx = mx; dragging_my = my; } else if(hovering_type == NODE_COMPOSE_DRAG.rotate) { //rot surf_dragging = hovering; drag_type = hovering_type; dragging_sx = _tran[TRANSFORM.rot]; rot_anc_x = overlay_x(a.cx, _x, _s); rot_anc_y = overlay_y(a.cy, _y, _s); dragging_mx = point_direction(rot_anc_x, rot_anc_y, _mx, _my); } else if(hovering_type == NODE_COMPOSE_DRAG.scale) { //sca surf_dragging = hovering; drag_type = hovering_type; dragging_mx = (a.d0[0] + a.d3[0]) / 2; dragging_my = (a.d0[1] + a.d3[1]) / 2; } } if(layer_remove > -1) { deleteLayer(layer_remove); layer_remove = -1; } } static step = function() { var _dim_type = getSingleValue(1); inputs[2].setVisible(_dim_type == COMPOSE_OUTPUT_SCALING.constant); for( var i = input_fix_len, n = array_length(inputs); i < n; i += data_length ) { inputs[i + 3].setVisible(getInputData(i + 2)); inputs[i + 5].setVisible(getInputData(i + 4)); } } static meshBind = function(_s, _bg) { _mesh = _s.mesh; _rmap = _s.rigMap; _surf = _s.getSurface(); if(!is_surface(_surf)) return; _rbon = _s.boneMap == noone? boneMap : _s.boneMap; _rbid = struct_get_names(_rmap); _rbidL = array_length(_rbid); _ar = [ 0, 0 ]; array_foreach(_mesh.points, function(_p, i) /*=>*/ { if(!is(_p, MeshedPoint)) return; var _px = _p.sx; var _py = _p.sy; for( var j = 0; j < _rbidL; j++ ) { var _rBoneID = _rbid[j]; if(!struct_exists(boneMap, _rBoneID)) continue; var _rmapp = _rmap[$ _rBoneID]; var _weight = array_safe_get_fast(_rmapp, i, 0); if(_weight == 0) continue; var _bm = _rbon[$ _rBoneID]; var _b = boneMap[$ _rBoneID]; var _ax = _p.sx - _bm.bone_head_pose.x; var _ay = _p.sy - _bm.bone_head_pose.y; point_rotate_origin(_ax, _ay, _b.pose_angle - _bm.pose_angle, _ar); var _nx = _b.bone_head_pose.x + _ar[0] * _b.pose_scale / _bm.pose_scale; var _ny = _b.bone_head_pose.y + _ar[1] * _b.pose_scale / _bm.pose_scale; var _dx = _nx - _p.sx; var _dy = _ny - _p.sy; _px += _dx * _weight; _py += _dy * _weight; } _p.x = _px; _p.y = _py; }); surface_set_shader(temp_surface[!_bg], sh_sample, false, BLEND.alphamulp); draw_set_color(c_white); draw_set_alpha(1); array_foreach(_mesh.tris, function(_t) /*=>*/ { _t.drawSurface(_surf); }); surface_reset_shader(); surface_set_shader(temp_surface[_bg], noone, true, BLEND.over); draw_surface(temp_surface[!_bg], 0, 0); surface_reset_shader(); } static processData = function(_outData, _data, _output_index, _array_index) { var atlas_data = []; var bind_data = []; var _dim = _data[0]; var _bone = _data[1]; var _bind = _data[2]; var _dpos = _data[3]; var _dsca = _data[4]; var cDep = attrDepth(); var use_data = _bind != noone; setBone(); ////////////////////////////////////////// if(!use_data && getInputAmount() == 0) return _outData; dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1); overlay_w = _dim[0]; overlay_h = _dim[1]; for(var i = 0; i < 3; i++) { temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1], cDep); surface_clear(temp_surface[i]); } var imageAmo = use_data? array_length(_bind) : (array_length(inputs) - input_fix_len) / data_length; var _vis = attributes.layer_visible; var _bg = 0, _s, _i; for(var i = 0; i < imageAmo; i++) { if(!array_safe_get_fast(_vis, i, true)) continue; _i = input_fix_len + i * data_length; _s = noone; if(use_data) { var _bdat = array_safe_get_fast(_bind, i); if(is(_bdat, __armature_bind_data)) _s = _bdat.surface; if(is(_s, Surface)) _s = _s.get(); } else _s = array_safe_get_fast(_data, _i); if(is(_s, RiggedMeshedSurface)) { meshBind(_s, _bg); array_push(bind_data, new __armature_bind_data(_s)); continue; } if(!is_surface(_s)) continue; var _b = use_data? _bind[i].bone : array_safe_get(boneIDMap, i, ""); if(!struct_exists(boneMap, _b)) continue; _b = boneMap[$ _b]; var _tran = use_data? _bind[i].transform : _data[_i + 1]; var _aang = use_data? _bind[i].applyRot : _data[_i + 2]; var _pang = use_data? _bind[i].applyRotl : _data[_i + 3]; var _asca = use_data? _bind[i].applySca : _data[_i + 4]; var _psca = use_data? _bind[i].applyScal : _data[_i + 5]; var _rot = _aang * (_pang? _b.angle : _b.pose_local_angle) + _tran[TRANSFORM.rot]; var _anc = _b.getPoint(0.5); var _mov = point_rotate(_tran[TRANSFORM.pos_x], _tran[TRANSFORM.pos_y], 0, 0, _b.angle); var _sca = [ _tran[TRANSFORM.sca_x], _tran[TRANSFORM.sca_y] ]; if(_asca) { _sca[0] *= _psca? _b.pose_scale : _b.pose_local_scale; _sca[1] *= _psca? _b.pose_scale : _b.pose_local_scale; } var _ww = surface_get_width_safe(_s); var _hh = surface_get_height_safe(_s); var _sw = _ww * _sca[0]; var _sh = _hh * _sca[1]; var _cen = point_rotate(-_sw / 2, -_sh / 2, 0, 0, _rot); var _pos = [ (_anc.x * _dsca) + _cen[0] + _mov[0] + _dpos[0], (_anc.y * _dsca) + _cen[1] + _mov[1] + _dpos[1] ]; array_push(atlas_data, new SurfaceAtlas(_s, _pos[0], _pos[1], _rot, _sca[0], _sca[1])); array_push(bind_data, new __armature_bind_data(_s, _b, _tran, _aang, _pang, _asca, _psca)); surface_set_shader(temp_surface[_bg], sh_sample, true, BLEND.alphamulp); blend_temp_surface = temp_surface[2]; draw_surface_blend_ext(temp_surface[!_bg], _s, _pos[0], _pos[1], _sca[0], _sca[1], _rot); surface_reset_shader(); _bg = !_bg; } var _outSurf = surface_verify(_outData[0], _dim[0], _dim[1], cDep); surface_set_shader(_outSurf); draw_surface_safe(temp_surface[!_bg]); surface_reset_shader(); return [ _outSurf, atlas_data, bind_data ]; } static resetTransform = function(surfIndex) { var _bind = getInputData(2); var use_data = _bind != noone; var _surf = getInputData(surfIndex + 0); var _tran = getInputData(surfIndex + 1); var _arot = getInputData(surfIndex + 2); var _b = use_data? _bind[i].bone : array_safe_get(boneIDMap, (surfIndex - input_fix_len) / data_length, ""); if(!struct_exists(boneMap, _b)) return; _b = boneMap[$ _b]; var _cx = surface_get_width_safe(_surf) / 2; var _cy = surface_get_height_safe(_surf) / 2; var _anc = _b.getPoint(0.5); var _rot = _arot? -_b.angle : 0; var _tr = [ _cx - _anc.x, _cy - _anc.y, _rot, 1, 1 ]; inputs[surfIndex + 1].setValue(_tr); } static attributeSerialize = function() { var att = { boneIDMap }; return att; } static attributeDeserialize = function(attr) { struct_append(attributes, attr); boneIDMap = struct_try_get(attr, "boneIDMap", boneIDMap); } static postApplyDeserialize = function() { setBone(); } }