function nodeValue_Path(_name, _node, _value, _tooltip = "") { return new __NodeValue_Path(_name, _node, _value, _tooltip); } function __NodeValue_Path(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.path, _value, _tooltip) constructor { /////============== GET ============= static valueProcess = function(value, nodeFrom = undefined, applyUnit = true, arrIndex = 0) { return is_string(value)? filepath_resolve(value) : value; } static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; if(is_array(val)) val = array_map(val, function(v) /*=>*/ {return valueProcess(v)}); else val = valueProcess(val); return val; } static __getAnimValue = function(_time = CURRENT_FRAME) { if(is_anim) return animator.getValue(_time); return array_empty(animator.values)? 0 : animator.values[0].value; } static arrayLength = arrayLengthSimple; }