/// @description main directory, parameter //print("===== Game Start Begin ====="); #region directory globalvar DIRECTORY, APP_DIRECTORY, PRESIST_PREF; DIRECTORY = ""; PRESIST_PREF = {}; if(OS == os_windows) { APP_DIRECTORY = environment_get_variable("userprofile") + "\\AppData\\Local\\PixelComposer\\"; } else if(OS == os_macosx) { var home_dir = environment_get_variable("HOME"); if(string(home_dir) == "0") log_message("DIRECTORY", "Directory not found."); else APP_DIRECTORY = string(home_dir) + "/PixelComposer/"; } show_debug_message("App directory: " + string(APP_DIRECTORY)); if(!directory_exists(APP_DIRECTORY)) directory_create(APP_DIRECTORY); var perstPath = APP_DIRECTORY + "persistPreference.json"; if(file_exists(perstPath)) { PRESIST_PREF = json_load_struct(perstPath); DIRECTORY = struct_has(PRESIST_PREF, "path")? PRESIST_PREF.path : ""; } show_debug_message("Env directory: " + string(DIRECTORY)); var dir_valid = DIRECTORY != "" && directory_exists(DIRECTORY); var tmp = file_text_open_write(DIRECTORY + "val_check.txt"); if(tmp == -1) { dir_valid = false; print("WARNING: Inaccessible directory [" + DIRECTORY + "] this may be caused by non existing folder, or Pixel Composer has no permission to open the folder."); } else { file_text_close(tmp); file_delete(DIRECTORY + "val_check.txt"); } if(!dir_valid) DIRECTORY = APP_DIRECTORY; PRESIST_PREF.path = DIRECTORY; json_save_struct(perstPath, PRESIST_PREF); if(!directory_exists(DIRECTORY)) directory_create(DIRECTORY); if(!directory_exists(DIRECTORY + "temp")) directory_create(DIRECTORY + "temp"); METADATA = __getdefaultMetaData(); #endregion #region Set up var t = current_time; PREF_LOAD(); var dir = string(DIRECTORY) + "log"; if(!directory_exists(dir)) directory_create(dir); log_clear(); log_newline(); log_message("SESSION", "Begin"); log_message("DIRECTORY", DIRECTORY); //window_set_showborder(false); log_message("SESSION", "> init SurfaceFormat"); __initSurfaceFormat(); log_message("SESSION", "> init Locale"); __initLocale(); log_message("SESSION", "> init Theme"); __initTheme(); log_message("SESSION", "> init Collection"); __initCollection(); log_message("SESSION", "> init Assets"); __initAssets(); log_message("SESSION", "> init Presets"); __initPresets(); log_message("SESSION", "> init FontFolder"); __initFontFolder(); log_message("SESSION", "> init Lua"); __initLua(); log_message("SESSION", "> init NodeData"); __initNodeData(); log_message("SESSION", "> init Nodes"); __initNodes(); log_message("SESSION", "> init SteamUGC"); __initSteamUGC(); log_message("SESSION", "> init Addon"); __initAddon(); PREF_APPLY(); loadGraphic(PREF_MAP[? "theme"]); loadColor(PREF_MAP[? "theme"]); loadFonts(); setPanel(); loadAddon(); if(file_exists("icon.png")) file_copy("icon.png", DIRECTORY + "icon.png"); environment_set_variable("IMGUI_DIALOG_WIDTH", string(800)); var cmd = ".pxc=\"" + string(program_directory) + "PixelComposer.exe\""; execute_shell("assoc", cmd); var cmd = ".pxcc=\"" + string(program_directory) + "PixelComposer.exe\""; execute_shell("assoc", cmd); //print($"Setup time: {(current_time - t)/1000}s"); #endregion #region parameter alarm[1] = 2; if(parameter_count() > 1) { var path = parameter_string(1); if(path == "--crashed") { if(PREF_MAP[? "show_crash_dialog"]) dialogCall(o_dialog_crashed); } else { path = string_replace_all(path, "\n", ""); path = string_replace_all(path, "\"", ""); if(file_exists(path) && filename_ext(path) == ".pxc") { file_open_parameter = path; alarm[2] = 3; directory_set_current_working(DIRECTORY); } } } #endregion #region lua lua_error_handler = _lua_error; #endregion //print("===== Game Start End =====");