enum _ANCHOR { x, y, c1x, c1y, c2x, c2y, ind, } function Node_Path(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Path"; setDimension(96, 48); inputs[| 0] = nodeValue("Path progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Sample position from path.") .setDisplay(VALUE_DISPLAY.slider); inputs[| 1] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); inputs[| 2] = nodeValue("Progress mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Entire line", "Segment"]) .rejectArray(); inputs[| 3] = nodeValue("Round anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); outputs[| 0] = nodeValue("Position out", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); outputs[| 1] = nodeValue("Path data", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); outputs[| 2] = nodeValue("Anchors", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setVisible(false) .setArrayDepth(1); input_display_list = [ ["Path", false], 0, 2, 1, 3, ["Anchors", false], ]; output_display_list = [ 1, 0, 2 ]; setDynamicInput(1, false); tool_pathDrawer = new NodeTool( "Draw path", THEME.path_tools_draw ) .addSetting("Smoothness", VALUE_TYPE.float, function(val) { tool_pathDrawer.attribute.thres = val; }, "thres", 4) .addSetting("Replace", VALUE_TYPE.boolean, function() { tool_pathDrawer.attribute.create = !tool_pathDrawer.attribute.create; }, "create", true); tools = [ new NodeTool( "Transform", THEME.path_tools_transform ), new NodeTool( "Anchor add / remove", THEME.path_tools_add ), new NodeTool( "Edit Control point", THEME.path_tools_anchor ), tool_pathDrawer, new NodeTool( "Rectangle path", THEME.path_tools_rectangle ), new NodeTool( "Circle path", THEME.path_tools_circle ), ]; #region ---- path ---- path_loop = false; anchors = []; segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; boundary = new BoundingBox(); cached_pos = ds_map_create(); #endregion #region ---- editor ---- line_hover = -1; drag_point = -1; drag_points = []; drag_type = 0; drag_point_mx = 0; drag_point_my = 0; drag_point_sx = 0; drag_point_sy = 0; transform_type = 0; transform_minx = 0; transform_miny = 0; transform_maxx = 0; transform_maxy = 0; transform_cx = 0; transform_cy = 0; transform_sx = 0; transform_sy = 0; transform_mx = 0; transform_my = 0; #endregion static resetDisplayList = function() { #region recordAction(ACTION_TYPE.var_modify, self, [ array_clone(input_display_list), "input_display_list" ]); input_display_list = array_clone(input_display_list_raw); for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i++ ) { array_push(input_display_list, i); inputs[| i].name = $"Anchor {i - input_fix_len}"; } } #endregion static createNewInput = function(_x = 0, _y = 0, _dxx = 0, _dxy = 0, _dyx = 0, _dyy = 0, rec = true) { #region var index = ds_list_size(inputs); inputs[| index] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ _x, _y, _dxx, _dxy, _dyx, _dyy, false ]) .setDisplay(VALUE_DISPLAY.path_anchor); if(rec) { recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| index], index, $"add path anchor point {index}" ]); resetDisplayList(); } return inputs[| index]; } #endregion static onValueUpdate = function(index = 0) { #region if(index == 2) { var type = getInputData(2); if(type == 0) inputs[| 0].setDisplay(VALUE_DISPLAY.slider); else if(type == 1) inputs[| 0].setDisplay(VALUE_DISPLAY._default); } } #endregion static drawPreview = function(_x, _y, _s) { #region } #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var sample = PREFERENCES.path_resolution; var loop = getInputData(1); var ansize = ds_list_size(inputs) - input_fix_len; var _edited = false; var pos = outputs[| 0].getValue(); draw_set_color(COLORS._main_accent); draw_circle(_x + pos[0] * _s, _y + pos[1] * _s, 4, false); if(transform_type > 0) { var _transform_minx = transform_minx; var _transform_miny = transform_miny; var _transform_maxx = transform_maxx; var _transform_maxy = transform_maxy; if(transform_type == 5) { #region move var mx = _mx, my = _my; if(key_mod_press(SHIFT)) { var dirr = point_direction(transform_sx, transform_sy, _mx, _my) + 360; var diss = point_distance( transform_sx, transform_sy, _mx, _my); var ang = round((dirr) / 45) * 45; mx = transform_sx + lengthdir_x(diss, ang); my = transform_sy + lengthdir_y(diss, ang); } var dx = mx - transform_mx; var dy = my - transform_my; for( var i = input_fix_len; i < ds_list_size(inputs); i++ ) { var p = array_clone(getInputData(i)); p[0] += dx / _s; p[1] += dy / _s; if(inputs[| i].setValue(p)) _edited = true; } transform_mx = mx; transform_my = my; #endregion } else { #region scale var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; switch(transform_type) { case 1 : if(key_mod_press(SHIFT)) { var _dx = mx - _transform_maxx; var _dy = my - _transform_maxy; var _dd = max(abs(_dx), abs(_dy)); mx = _transform_maxx + _dd * sign(_dx); my = _transform_maxy + _dd * sign(_dy); } transform_minx = mx; transform_miny = my; if(key_mod_press(ALT)) { transform_maxx = transform_cx - (mx - transform_cx); transform_maxy = transform_cy - (my - transform_cy); } break; case 2 : if(key_mod_press(SHIFT)) { var _dx = mx - _transform_minx; var _dy = my - _transform_maxy; var _dd = max(abs(_dx), abs(_dy)); mx = _transform_minx + _dd * sign(_dx); my = _transform_maxy + _dd * sign(_dy); } transform_maxx = mx; transform_miny = my; if(key_mod_press(ALT)) { transform_minx = transform_cx - (mx - transform_cx); transform_maxy = transform_cy - (my - transform_cy); } break; case 3 : if(key_mod_press(SHIFT)) { var _dx = mx - _transform_maxx; var _dy = my - _transform_miny; var _dd = max(abs(_dx), abs(_dy)); mx = _transform_maxx + _dd * sign(_dx); my = _transform_miny + _dd * sign(_dy); } transform_minx = mx; transform_maxy = my; if(key_mod_press(ALT)) { transform_maxx = transform_cx - (mx - transform_cx); transform_miny = transform_cy - (my - transform_cy); } break; case 4 : if(key_mod_press(SHIFT)) { var _dx = mx - _transform_minx; var _dy = my - _transform_miny; var _dd = max(abs(_dx), abs(_dy)); mx = _transform_minx + _dd * sign(_dx); my = _transform_miny + _dd * sign(_dy); } transform_maxx = mx; transform_maxy = my; if(key_mod_press(ALT)) { transform_minx = transform_cx - (mx - transform_cx); transform_miny = transform_cy - (my - transform_cy); } break; } var tr_rx = transform_maxx - transform_minx; var tr_ry = transform_maxy - transform_miny; var _tr_rx = _transform_maxx - _transform_minx; var _tr_ry = _transform_maxy - _transform_miny; for( var i = input_fix_len; i < ds_list_size(inputs); i++ ) { var p = array_clone(getInputData(i)); var _p2 = p[_ANCHOR.x] + p[_ANCHOR.c1x]; var _p3 = p[_ANCHOR.y] + p[_ANCHOR.c1y]; var _p4 = p[_ANCHOR.x] + p[_ANCHOR.c2x]; var _p5 = p[_ANCHOR.y] + p[_ANCHOR.c2y]; p[_ANCHOR.x] = transform_minx + (p[_ANCHOR.x] - _transform_minx) / _tr_rx * tr_rx; p[_ANCHOR.y] = transform_miny + (p[_ANCHOR.y] - _transform_miny) / _tr_ry * tr_ry; _p2 = transform_minx + (_p2 - _transform_minx) / _tr_rx * tr_rx; _p3 = transform_miny + (_p3 - _transform_miny) / _tr_ry * tr_ry; _p4 = transform_minx + (_p4 - _transform_minx) / _tr_rx * tr_rx; _p5 = transform_miny + (_p5 - _transform_miny) / _tr_ry * tr_ry; p[_ANCHOR.c1x] = _p2 - p[_ANCHOR.x]; p[_ANCHOR.c1y] = _p3 - p[_ANCHOR.y]; p[_ANCHOR.c2x] = _p4 - p[_ANCHOR.x]; p[_ANCHOR.c2y] = _p5 - p[_ANCHOR.y]; if(inputs[| i].setValue(p)) _edited = true; } #endregion } if(_edited) UNDO_HOLDING = true; if(mouse_release(mb_left)) { transform_type = 0; RENDER_ALL UNDO_HOLDING = false; } } else if(drag_point > -1) { var dx = value_snap(drag_point_sx + (_mx - drag_point_mx) / _s, _snx); var dy = value_snap(drag_point_sy + (_my - drag_point_my) / _s, _sny); if(drag_type < 2) { #region move points var inp = inputs[| input_fix_len + drag_point]; var anc = array_clone(inp.getValue()); if(drag_type != 0 && SHIFT == KEYBOARD_STATUS.down) anc[_ANCHOR.ind] = !anc[_ANCHOR.ind]; if(drag_type == 0) { //drag anchor point anc[_ANCHOR.x] = dx; anc[_ANCHOR.y] = dy; if(key_mod_press(CTRL)) { anc[_ANCHOR.x] = round(anc[0]); anc[_ANCHOR.y] = round(anc[1]); } } else if(drag_type == 1) { //drag control 1 anc[_ANCHOR.c1x] = dx - anc[_ANCHOR.x]; anc[_ANCHOR.c1y] = dy - anc[_ANCHOR.y]; if(!anc[_ANCHOR.ind]) { anc[_ANCHOR.c2x] = -anc[_ANCHOR.c1x]; anc[_ANCHOR.c2y] = -anc[_ANCHOR.c1y]; } if(key_mod_press(CTRL)) { anc[_ANCHOR.c1x] = round(anc[_ANCHOR.c1x]); anc[_ANCHOR.c1y] = round(anc[_ANCHOR.c1y]); if(!anc[_ANCHOR.ind]) { anc[_ANCHOR.c2x] = round(anc[_ANCHOR.c2x]); anc[_ANCHOR.c2y] = round(anc[_ANCHOR.c2y]); } } } else if(drag_type == -1) { //drag control 2 anc[_ANCHOR.c2x] = dx - anc[_ANCHOR.x]; anc[_ANCHOR.c2y] = dy - anc[_ANCHOR.y]; if(!anc[_ANCHOR.ind]) { anc[_ANCHOR.c1x] = -anc[4]; anc[_ANCHOR.c1y] = -anc[5]; } if(key_mod_press(CTRL)) { anc[_ANCHOR.c2x] = round(anc[_ANCHOR.c2x]); anc[_ANCHOR.c2y] = round(anc[_ANCHOR.c2y]); if(!anc[_ANCHOR.ind]) { anc[_ANCHOR.c1x] = round(anc[_ANCHOR.c1x]); anc[_ANCHOR.c1y] = round(anc[_ANCHOR.c1y]); } } } if(inp.setValue(anc)) _edited = true; #endregion } else if(drag_type == 2) { #region pen tools var ox, oy, nx, ny; var pxx = (_mx - _x) / _s; var pxy = (_my - _y) / _s; draw_set_color(COLORS._main_accent); for( var i = 0, n = array_length(drag_points); i < n; i++ ) { var _p = drag_points[i]; nx = _x + _p[_ANCHOR.x] * _s; ny = _y + _p[_ANCHOR.y] * _s; if(i) draw_line(ox, oy, nx, ny); ox = nx; oy = ny; } if(point_distance(drag_point_mx, drag_point_my, pxx, pxy) > 4 / _s) { array_push(drag_points, [ pxx, pxy ]); drag_point_mx = pxx; drag_point_my = pxy; } if(mouse_release(mb_left)) { var amo = array_length(drag_points); var _p = 0; var points = []; var thres = tool_pathDrawer.attribute.thres; var replace = tool_pathDrawer.attribute.create; var asize = ds_list_size(inputs) - input_fix_len; for( var i = 0; i < amo; i++ ) { var pT = drag_points[i]; if(i == 0 || i == amo - 1) { array_push(points, i); continue; } var maxT = 0; var pF = drag_points[_p]; for( var j = _p; j < i; j++ ) { var pP = drag_points[j]; maxT = max(maxT, distance_to_line(pP[0], pP[1], pF[0], pF[1], pT[0], pT[1])); } if(maxT >= thres) { array_push(points, i); _p = i; } } var amo = array_length(points); if(!replace) amo = min(amo, asize); var i = 0; var anc = []; for( i = 0; i < amo; i++ ) { var ind = replace? i : clamp(i / amo * array_length(points), 0, array_length(points) - 1); var _ind = points[ind]; var _p = drag_points[_ind]; var dxx = 0; var dxy = 0; var dyx = 0; var dyy = 0; if(i > 0 && i < amo - 1) { var _p0 = drag_points[points[i - 1]]; var _p1 = drag_points[points[i + 1]]; var d0 = point_direction(_p0[_ANCHOR.x], _p0[_ANCHOR.y], _p[_ANCHOR.x], _p[_ANCHOR.y]); var d1 = point_direction( _p[_ANCHOR.x], _p[_ANCHOR.y], _p1[_ANCHOR.x], _p1[_ANCHOR.y]); var dd = d0 + angle_difference(d1, d0) / 2; var ds0 = point_distance(_p0[_ANCHOR.x], _p0[_ANCHOR.y], _p[_ANCHOR.x], _p[_ANCHOR.y]); var ds1 = point_distance( _p[_ANCHOR.x], _p[_ANCHOR.y], _p1[_ANCHOR.x], _p1[_ANCHOR.y]); dxx = lengthdir_x(ds0 / 3, dd + 180); dxy = lengthdir_y(ds0 / 3, dd + 180); dyx = lengthdir_x(ds1 / 3, dd); dyy = lengthdir_y(ds1 / 3, dd); } anc = [ _p[_ANCHOR.x], _p[_ANCHOR.y], dxx, dxy, dyx, dyy ]; if(input_fix_len + i >= ds_list_size(inputs)) createNewInput(_p[_ANCHOR.x], _p[_ANCHOR.y], dxx, dxy, dyx, dyy); else inputs[| input_fix_len + i].setValue(anc); } if(!replace) { for(; i < asize; i++ ) inputs[| input_fix_len + i].setValue(anc); } } #endregion } else if(drag_type == 3) { #region draw rectangle var minx = min((_mx - _x) / _s, (drag_point_mx - _x) / _s); var maxx = max((_mx - _x) / _s, (drag_point_mx - _x) / _s); var miny = min((_my - _y) / _s, (drag_point_my - _y) / _s); var maxy = max((_my - _y) / _s, (drag_point_my - _y) / _s); minx = value_snap(minx, _snx); maxx = value_snap(maxx, _snx); miny = value_snap(miny, _sny); maxy = value_snap(maxy, _sny); if(key_mod_press(SHIFT)) { var _n = max(maxx - minx, maxy - miny); maxx = minx + _n; maxy = miny + _n; } var a = []; for( var i = 0; i < 4; i++ ) a[i] = array_clone(getInputData(input_fix_len + i)); a[0][_ANCHOR.x] = minx; a[0][_ANCHOR.y] = miny; a[1][_ANCHOR.x] = maxx; a[1][_ANCHOR.y] = miny; a[2][_ANCHOR.x] = maxx; a[2][_ANCHOR.y] = maxy; a[3][_ANCHOR.x] = minx; a[3][_ANCHOR.y] = maxy; for( var i = 0; i < 4; i++ ) { if(inputs[| input_fix_len + i].setValue(a[i])) _edited = true; } #endregion } else if(drag_type == 4) { #region draw circle var minx = min((_mx - _x) / _s, (drag_point_mx - _x) / _s); var maxx = max((_mx - _x) / _s, (drag_point_mx - _x) / _s); var miny = min((_my - _y) / _s, (drag_point_my - _y) / _s); var maxy = max((_my - _y) / _s, (drag_point_my - _y) / _s); minx = value_snap(minx, _snx); maxx = value_snap(maxx, _snx); miny = value_snap(miny, _sny); maxy = value_snap(maxy, _sny); if(key_mod_press(SHIFT)) { var _n = max(maxx - minx, maxy - miny); maxx = minx + _n; maxy = miny + _n; } var a = []; for( var i = 0; i < 4; i++ ) a[i] = array_clone(getInputData(input_fix_len + i)); a[0][_ANCHOR.x ] = (minx + maxx) / 2; a[0][_ANCHOR.y ] = miny; a[0][_ANCHOR.c1x] = -(maxx - minx) * 0.27614; a[0][_ANCHOR.c1y] = 0; a[0][_ANCHOR.c2x] = (maxx - minx) * 0.27614; a[0][_ANCHOR.c2y] = 0; a[1][_ANCHOR.x ] = maxx; a[1][_ANCHOR.y ] = (miny + maxy) / 2; a[1][_ANCHOR.c1x] = 0; a[1][_ANCHOR.c1y] = -(maxy - miny) * 0.27614; a[1][_ANCHOR.c2x] = 0; a[1][_ANCHOR.c2y] = (maxy - miny) * 0.27614; a[2][_ANCHOR.x ] = (minx + maxx) / 2; a[2][_ANCHOR.y ] = maxy; a[2][_ANCHOR.c1x] = (maxx - minx) * 0.27614; a[2][_ANCHOR.c1y] = 0; a[2][_ANCHOR.c2x] = -(maxx - minx) * 0.27614; a[2][_ANCHOR.c2y] = 0; a[3][_ANCHOR.x ] = minx; a[3][_ANCHOR.y ] = (miny + maxy) / 2; a[3][_ANCHOR.c1x] = 0; a[3][_ANCHOR.c1y] = (maxy - miny) * 0.27614; a[3][_ANCHOR.c2x] = 0; a[3][_ANCHOR.c2y] = -(maxy - miny) * 0.27614; for( var i = 0; i < 4; i++ ) { if(inputs[| input_fix_len + i].setValue(a[i])) _edited = true; } #endregion } if(_edited) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_point = -1; RENDER_ALL UNDO_HOLDING = false; } } var _line_hover = -1; var anchor_hover = -1; var hover_type = 0; var points = []; var _a0, _a1; var minx = 99999, miny = 99999; var maxx = -99999, maxy = -99999; if(!array_empty(anchors)) { draw_set_color(isUsingTool(0)? c_white : COLORS._main_accent); for( var i = 0, n = array_length(segments); i < n; i++ ) { #region draw path var _seg = segments[i]; var _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; for( var j = 0, m = array_length(_seg); j < m; j += 2 ) { _nx = _x + _seg[j + 0] * _s; _ny = _y + _seg[j + 1] * _s; minx = min(minx, _nx); maxx = max(maxx, _nx); miny = min(miny, _ny); maxy = max(maxy, _ny); if(j) { if((key_mod_press(CTRL) || isUsingTool(1)) && distance_to_line(_mx, _my, _ox, _oy, _nx, _ny) < 4) _line_hover = i; draw_line_width(_ox, _oy, _nx, _ny, 1 + 2 * (line_hover == i)); } _ox = _nx; _oy = _ny; } } #endregion #region draw anchor if(!isUsingTool(0)) for(var i = 0; i < ansize; i++) { var _a = anchors[i]; var xx = _x + _a[0] * _s; var yy = _y + _a[1] * _s; var cont = false; var _ax0 = 0, _ay0 = 0; var _ax1 = 0, _ay1 = 0; if(array_length(_a) < 6) continue; if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) { _ax0 = _x + (_a[0] + _a[2]) * _s; _ay0 = _y + (_a[1] + _a[3]) * _s; _ax1 = _x + (_a[0] + _a[4]) * _s; _ay1 = _y + (_a[1] + _a[5]) * _s; cont = true; draw_set_color(COLORS.node_path_overlay_control_line); draw_line(_ax0, _ay0, xx, yy); draw_line(_ax1, _ay1, xx, yy); draw_sprite_colored(THEME.anchor_selector, 2, _ax0, _ay0); draw_sprite_colored(THEME.anchor_selector, 2, _ax1, _ay1); } draw_sprite_colored(THEME.anchor_selector, 0, xx, yy); draw_set_text(f_p1, fa_left, fa_bottom, COLORS._main_accent); draw_text(xx + ui(4), yy - ui(4), inputs[| input_fix_len + i].name); if(drag_point == i) { draw_sprite_colored(THEME.anchor_selector, 1, xx, yy); } else if(point_in_circle(_mx, _my, xx, yy, 8)) { draw_sprite_colored(THEME.anchor_selector, 1, xx, yy); anchor_hover = i; hover_type = 0; } else if(cont && point_in_circle(_mx, _my, _ax0, _ay0, 8)) { draw_sprite_colored(THEME.anchor_selector, 0, _ax0, _ay0); anchor_hover = i; hover_type = 1; } else if(cont && point_in_circle(_mx, _my, _ax1, _ay1, 8)) { draw_sprite_colored(THEME.anchor_selector, 0, _ax1, _ay1); anchor_hover = i; hover_type = -1; } } #endregion } line_hover = _line_hover; if(isUsingTool(0)) { #region transform tools var hov = 0; if(point_in_circle(_mx, _my, minx, miny, 8)) hov = 1; else if(point_in_circle(_mx, _my, maxx, miny, 8)) hov = 2; else if(point_in_circle(_mx, _my, minx, maxy, 8)) hov = 3; else if(point_in_circle(_mx, _my, maxx, maxy, 8)) hov = 4; else if(point_in_rectangle(_mx, _my, minx, miny, maxx, maxy)) hov = 5; draw_set_color(COLORS._main_accent); draw_rectangle_border(minx, miny, maxx, maxy, 1 + (hov == 5)); draw_sprite_colored(THEME.anchor_selector, hov == 1, minx, miny); draw_sprite_colored(THEME.anchor_selector, hov == 2, maxx, miny); draw_sprite_colored(THEME.anchor_selector, hov == 3, minx, maxy); draw_sprite_colored(THEME.anchor_selector, hov == 4, maxx, maxy); if(hov && mouse_press(mb_left, active)) { transform_type = hov; transform_minx = (minx - _x) / _s; transform_maxx = (maxx - _x) / _s; transform_miny = (miny - _y) / _s; transform_maxy = (maxy - _y) / _s; transform_mx = _mx; transform_my = _my; transform_sx = _mx; transform_sy = _my; transform_cx = (transform_minx + transform_maxx) / 2; transform_cy = (transform_miny + transform_maxy) / 2; } #endregion } else if(isUsingTool(3)) { #region pen tools draw_sprite_ui_uniform(THEME.path_tools_draw, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { var replace = tool_pathDrawer.attribute.create; if(replace) { while(ds_list_size(inputs) > input_fix_len) ds_list_delete(inputs, input_fix_len); resetDisplayList(); } drag_point = 0; drag_type = 2; drag_points = [ [ (_mx - _x) / _s, (_my - _y) / _s ] ]; drag_point_mx = (_mx - _x) / _s; drag_point_my = (_my - _y) / _s; } #endregion } else if(isUsingTool(4) || isUsingTool(5)) { #region shape tools draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { while(ds_list_size(inputs) > input_fix_len) ds_list_delete(inputs, input_fix_len); resetDisplayList(); drag_point = 0; drag_type = isUsingTool(4)? 3 : 4; drag_point_mx = _mx; drag_point_my = _my; inputs[| 1].setValue(true); repeat(4) createNewInput(value_snap((_mx - _x) / _s, _snx), value_snap((_my - _y) / _s, _sny)); } #endregion } else if(anchor_hover != -1) { #region no tool, dragging existing point var _a = array_clone(getInputData(input_fix_len + anchor_hover)); if(isUsingTool(2) && hover_type == 0) { draw_sprite_ui_uniform(THEME.cursor_path_anchor, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) { _a[2] = 0; _a[3] = 0; _a[4] = 0; _a[5] = 0; _a[6] = false; inputs[| input_fix_len + anchor_hover].setValue(_a); } else { _a[2] = -8; _a[3] = 0; _a[4] = 8; _a[5] = 0; _a[6] = false; drag_point = anchor_hover; drag_type = 1; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = _a[0]; drag_point_sy = _a[1]; } } } else if(hover_type == 0 && key_mod_press(SHIFT)) { //remove draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { var _indx = input_fix_len + anchor_hover; recordAction(ACTION_TYPE.list_delete, inputs, [ inputs[| _indx], _indx, "remove path anchor point" ]); ds_list_delete(inputs, _indx); resetDisplayList(); doUpdate(); } } else { draw_sprite_ui_uniform(THEME.cursor_path_move, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(isUsingTool(2)) { _a[_ANCHOR.ind] = true; inputs[| input_fix_len + anchor_hover].setValue(_a); } drag_point = anchor_hover; drag_type = hover_type; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = _a[0]; drag_point_sy = _a[1]; if(hover_type == 1) { drag_point_sx = _a[0] + _a[2]; drag_point_sy = _a[1] + _a[3]; } else if(hover_type == -1) { drag_point_sx = _a[0] + _a[4]; drag_point_sy = _a[1] + _a[5]; } } } #endregion } else if(key_mod_press(CTRL) || isUsingTool(1)) { #region anchor edit draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { var ind = ds_list_size(inputs); var anc = createNewInput(value_snap((_mx - _x) / _s, _snx), value_snap((_my - _y) / _s, _sny), 0, 0, 0, 0, false); if(_line_hover == -1) { drag_point = ds_list_size(inputs) - input_fix_len - 1; } else { ds_list_remove(inputs, anc); ds_list_insert(inputs, input_fix_len + _line_hover + 1, anc); drag_point = _line_hover + 1; ind = input_fix_len + _line_hover + 1; } recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| ind], ind, $"add path anchor point {ind}" ]); resetDisplayList(); UNDO_HOLDING = true; drag_type = -1; drag_point_mx = _mx; drag_point_my = _my; drag_point_sx = (_mx - _x) / _s; drag_point_sy = (_my - _y) / _s; RENDER_ALL } #endregion } } #endregion static updateLength = function() { #region boundary = new BoundingBox(); segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; var _index = 0; var sample = PREFERENCES.path_resolution; var ansize = ds_list_size(inputs) - input_fix_len; if(ansize < 2) return; var con = path_loop? ansize : ansize - 1; for(var i = 0; i < con; i++) { var _a0 = anchors[(i + 0) % ansize]; var _a1 = anchors[(i + 1) % ansize]; var l = 0, _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; var sg = array_create((sample + 1) * 2); for(var j = 0; j <= sample; j++) { if(_a0[4] == 0 && _a0[5] == 0 && _a1[2] == 0 && _a1[3] == 0) { _nx = lerp(_a0[0], _a1[0], j / sample); _ny = lerp(_a0[1], _a1[1], j / sample); } else { _nx = eval_bezier_x(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); _ny = eval_bezier_y(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); } sg[j * 2 + 0] = _nx; sg[j * 2 + 1] = _ny; boundary.addPoint(_nx, _ny); if(j) l += point_distance(_nx, _ny, _ox, _oy); _ox = _nx; _oy = _ny; } segments[i] = sg; lengths[i] = l; lengthTotal += l; lengthAccs[i] = lengthTotal; } } #endregion static getLineCount = function() { return 1; } static getSegmentCount = function() { return array_length(lengths); } static getBoundary = function() { return boundary; } static getLength = function() { return lengthTotal; } static getAccuLength = function() { return lengthAccs; } static getPointDistance = function(_dist, _ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } if(array_empty(lengths)) return out; var _cKey = _dist; if(ds_map_exists(cached_pos, _cKey)) { var _p = cached_pos[? _cKey]; out.x = _p.x; out.y = _p.y; return out; } var loop = getInputData(1); if(loop) _dist = safe_mod(_dist, lengthTotal, MOD_NEG.wrap); var ansize = ds_list_size(inputs) - input_fix_len; if(ansize == 0) return out; var _a0, _a1; for(var i = 0; i < ansize; i++) { _a0 = anchors[(i + 0) % ansize]; _a1 = anchors[(i + 1) % ansize]; if(_dist > lengths[i]) { _dist -= lengths[i]; continue; } var _t = _dist / lengths[i]; if(_a0[4] == 0 && _a0[5] == 0 && _a1[2] == 0 && _a1[3] == 0) { out.x = lerp(_a0[0], _a1[0], _t); out.y = lerp(_a0[1], _a1[1], _t); } else { out.x = eval_bezier_x(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); out.y = eval_bezier_y(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); } cached_pos[? _cKey] = out.clone(); return out; } return out; } #endregion static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region var pix = (path_loop? frac(_rat) : clamp(_rat, 0, 0.99)) * lengthTotal; return getPointDistance(pix, _ind, out); } #endregion static getPointSegment = function(_rat) { #region if(array_empty(lengths)) return new __vec2(); var loop = getInputData(1); var ansize = ds_list_size(inputs) - input_fix_len; if(_rat < 0) return new __vec2(anchors[0][0], anchors[0][1]); _rat = safe_mod(_rat, ansize); var _i0 = clamp(floor(_rat), 0, ansize - 1); var _i1 = (_i0 + 1) % ansize; var _t = frac(_rat); if(_i1 >= ansize && !loop) return new __vec2(anchors[ansize - 1][0], anchors[ansize - 1][1]); var _a0 = anchors[_i0]; var _a1 = anchors[_i1]; var px, py; if(_a0[4] == 0 && _a0[5] == 0 && _a1[2] == 0 && _a1[3] == 0) { px = lerp(_a0[0], _a1[0], _t); py = lerp(_a0[1], _a1[1], _t); } else { px = eval_bezier_x(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); py = eval_bezier_y(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]); } return new __vec2(px, py); } #endregion static update = function(frame = CURRENT_FRAME) { #region ds_map_clear(cached_pos); var _rat = getInputData(0); path_loop = getInputData(1); var _typ = getInputData(2); var _rnd = getInputData(3); var _a = []; for(var i = input_fix_len; i < ds_list_size(inputs); i++) { var _val = getInputData(i); var _anc = array_create(7, 0); for(var j = 0; j < 7; j++) _anc[j] = array_safe_get(_val, j); if(_rnd) { _anc[0] = round(_val[0]); _anc[1] = round(_val[1]); } array_push(_a, _anc); } anchors = _a; outputs[| 2].setValue(_a); updateLength(); if(is_array(_rat)) { var _out = array_create(array_length(_rat)); for( var i = 0, n = array_length(_rat); i < n; i++ ) { if(_typ == 0) _out[i] = getPointRatio(_rat[i]); else if(_typ == 1) _out[i] = getPointSegment(_rat[i]); } outputs[| 0].setValue(_out); } else { var _out = [0, 0]; if(_typ == 0) _out = getPointRatio(_rat); else if(_typ == 1) _out = getPointSegment(_rat); outputs[| 0].setValue(_out.toArray()); } } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }