function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Repeat"; dimension_index = 1; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2) .rejectArray(); inputs[| 3] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Linear", s_node_repeat_axis, 0), new scrollItem("Grid", s_node_repeat_axis, 1), new scrollItem("Circular", s_node_repeat_axis, 2), ]); inputs[| 4] = nodeValue("Shift position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W / 2, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function() { return getDimension(); }); inputs[| 5] = nodeValue("Repeat rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0]) .setDisplay(VALUE_DISPLAY.rotation_range); inputs[| 6] = nodeValue("Scale multiply", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 7] = nodeValue("Angle range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 360]) .setDisplay(VALUE_DISPLAY.rotation_range); inputs[| 8] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 9] = nodeValue("Start position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getInputData(1); }); inputs[| 10] = nodeValue("Scale over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 ); inputs[| 11] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone, "Make each copy follow along path." ) .setVisible(true, true); inputs[| 12] = nodeValue("Path range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1], "Range of the path to follow.") .setDisplay(VALUE_DISPLAY.slider_range); inputs[| 13] = nodeValue("Path shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 14] = nodeValue("Color over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(cola(c_white)) ) .setMappable(30); inputs[| 15] = nodeValue("Alpha over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 ); inputs[| 16] = nodeValue("Array select", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Whether to select image from an array in order, at random, or spread or each image to one output." ) .setDisplay(VALUE_DISPLAY.enum_button, [ "Order", "Random", "Spread" ]); inputs[| 17] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 17].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); inputs[| 18] = nodeValue("Column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4); inputs[| 19] = nodeValue("Column shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, DEF_SURF_H / 2]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function() { return getDimension(); }); inputs[| 20] = nodeValue("Animator midpoint", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] }); inputs[| 21] = nodeValue("Animator range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 22] = nodeValue("Animator position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 23] = nodeValue("Animator rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 24] = nodeValue("Animator scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 25] = nodeValue("Animator falloff", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_10); inputs[| 26] = nodeValue("Stack", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Place each copy next to each other, taking surface dimension into account.") .setDisplay(VALUE_DISPLAY.enum_button, [ "None", "X", "Y" ]); inputs[| 27] = nodeValue("Animator blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, cola(c_white)); inputs[| 28] = nodeValue("Animator alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 29] = nodeValue("Animator", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 30] = nodeValueMap("Gradient map", self); inputs[| 31] = nodeValueGradientRange("Gradient map range", self, inputs[| 14]); ////////////////////////////////////////////////////////////////////////////////////////////////// outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Surfaces", true], 0, 1, 16, 17, ["Pattern", false], 3, 9, 2, 18, 7, 8, ["Path", true], 11, 12, 13, ["Position", false], 4, 26, 19, ["Rotation", false], 5, ["Scale", false], 6, 10, ["Render", false], 14, 30, ["Animator", true, 29], 20, 21, 25, 22, 23, 24, 27, ]; attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[| 9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; var _pat = current_data[3]; var _spos = current_data[9]; var px = _x + _spos[0] * _s; var py = _y + _spos[1] * _s; if(_pat == 0 || _pat == 1) { var hv = inputs[| 4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } else if(_pat == 2) { var hv = inputs[| 8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } var hv = inputs[| 31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv; return _hov; } #endregion static preGetInputs = function() { #region var _arr = getSingleValue(16); var _pat = getSingleValue(3); inputs[| 0].setArrayDepth(_arr != 2); inputs[| 4].setVisible( _pat == 0 || _pat == 1); inputs[| 7].setVisible( _pat == 2); inputs[| 8].setVisible( _pat == 2); inputs[| 18].setVisible( _pat == 1); inputs[| 19].setVisible( _pat == 1); inputs[| 26].setVisible( _pat == 0); inputs[| 14].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _iSrf = _data[ 0]; var _dim = _data[ 1]; var _amo = _data[ 2]; var _pat = _data[ 3]; var _spos = _data[ 9]; var _rpos = _data[ 4]; var _rsta = _data[26]; var _rrot = _data[ 5]; var _rsca = _data[ 6]; var _msca = _data[10]; var _aran = _data[ 7]; var _arad = _data[ 8]; var _path = _data[11]; var _prng = _data[12]; var _prsh = _data[13]; var _grad = _data[14]; var _grad_map = _data[30]; var _grad_range = _data[31]; var _arr = _data[16]; var _sed = _data[17]; var _col = _data[18]; var _cls = _data[19]; var _an_use = _data[29]; var _an_mid = _data[20]; var _an_ran = _data[21]; var _an_fal = _data[25]; var _an_pos = _data[22]; var _an_rot = _data[23]; var _an_sca = _data[24]; var _an_bld = _data[27]; var _an_alp = _color_get_alpha(_an_bld); var _surf, runx, runy, posx, posy, scax, scay, rot; random_set_seed(_sed); surface_set_target(_outSurf); DRAW_CLEAR runx = 0; runy = 0; for( var i = 0; i < _amo; i++ ) { posx = runx; posy = runy; if(_pat == 0) { if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) { posx += _spos[0] + _rpos[0] * i; posy += _spos[1] + _rpos[1] * i; } else { var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo; if(_prng[1] - _prng[0] == 0) break; rat = abs(frac(rat)); var _p = _path.getPointRatio(rat); posx = _p.x; posy = _p.y; } } else if(_pat == 1) { var row = floor(i / _col); var col = safe_mod(i, _col); posx = _spos[0] + _rpos[0] * col + _cls[0] * row; posy = _spos[1] + _rpos[1] * col + _cls[1] * row; } else if(_pat == 2) { var aa = _aran[0] + (_aran[1] - _aran[0]) * i / _amo; posx = _spos[0] + lengthdir_x(_arad, aa); posy = _spos[1] + lengthdir_y(_arad, aa); } scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca; scay = scax; rot = _rrot[0] + (_rrot[1] - _rrot[0]) * i / (_amo - 1); var _an_dist = abs(i - _an_mid * (_amo - 1)); var _inf = 0; if(_an_use && _an_dist < _an_ran * _amo) { _inf = eval_curve_x(_an_fal, _an_dist / (_an_ran * _amo)); posx += _an_pos[0] * _inf; posy += _an_pos[1] * _inf; rot += _an_rot * _inf; scax += _an_sca[0] * _inf; scay += _an_sca[1] * _inf; } var _surf = _iSrf; if(is_array(_iSrf)) { var _sid = 0; if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf)); else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1); _surf = array_safe_get_fast(_iSrf, _sid); } if(!is_surface(_surf)) continue; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var sw = _sw * scax; var sh = _sh * scay; if(i) { if(_rsta == 1) { runx += _sw / 2; posx += _sw / 2; } if(_rsta == 2) { runy += _sh / 2; posy += _sh / 2; } } var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, rot); var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[| 14]); var aa = _color_get_alpha(cc); cc = colda(cc); if(_an_use) { cc = merge_color(cc, colorMultiply(cc, _an_bld), _inf); aa += _an_alp * _inf; } draw_surface_ext_safe(_surf, posx + pos[0], posy + pos[1], scax, scay, rot, cc, aa); if(_rsta == 1) runx += _sw / 2; if(_rsta == 2) runy += _sh / 2; } surface_reset_target(); return _outSurf; } #endregion }