function readObj(path, flipUV = false) { if(!file_exists(path)) return noone; var _VB = []; var _VBT = []; var _VBN = []; var mats = []; var matIndex = []; var mtlPath = ""; var use_normal = true; var v = []; var vt = []; var vn = []; var f = []; var ft = []; var fn = []; var face = 0; var file = file_text_open_read(path); while(!file_text_eof(file)) { var l = file_text_readln(file); l = string_replace_all(l, "\n", ""); var sep = string_splice(l, " "); if(array_length(sep) == 0 || sep[0] == "") continue; switch(sep[0]) { case "v" : array_push(v, [ toNumber(sep[1]), toNumber(sep[2]), toNumber(sep[3]) ]); break; case "vt" : if(flipUV) array_push(vt, [ toNumber(sep[1]), 1 - toNumber(sep[2]) ]); else array_push(vt, [ toNumber(sep[1]), toNumber(sep[2]) ]); break; case "vn" : array_push(vn, [ toNumber(sep[1]), toNumber(sep[2]), toNumber(sep[3]) ]); break; case "f" : var _f = []; var _ft = []; var _fn = []; for( var i = 1; i < array_length(sep); i++ ) { var _sp = string_splice(sep[i], "/"); if(array_length(_sp) < 2) continue; _f[i - 1] = toNumber(array_safe_get(_sp, 0)); _ft[i - 1] = toNumber(array_safe_get(_sp, 1)); _fn[i - 1] = toNumber(array_safe_get(_sp, 2)); if(array_length(_sp) < 3) use_normal = false; } face++; array_push(f, _f ); //get position array_push(ft, _ft); //get texture map array_push(fn, _fn); //get normal break; case "usemtl" : var mname = ""; for( var i = 1; i < array_length(sep); i++ ) mname += (i == 1? "" : " ") + sep[i]; mname = string_trim(mname); array_push_unique(mats, mname); array_push(matIndex, array_find(mats, mname)); if(array_length(f)) { array_push(_VB, f); array_push(_VBT, ft); array_push(_VBN, fn); f = []; ft = []; fn = []; } break; case "mtllib" : mtlPath = ""; for( var i = 1; i < array_length(sep); i++ ) mtlPath += (i == 1? "" : " ") + sep[i]; mtlPath = string_trim(mtlPath); break; case "o" : //print("Reading vertex group: " + sep[1]) break; } } if(array_length(f)) { array_push(_VB, f); array_push(_VBT, ft); array_push(_VBN, fn); } file_text_close(file); var txt = "OBJ summary"; txt += "\n\tVerticies : " + string(array_length(v)); txt += "\n\tTexture Verticies : " + string(array_length(vt)); txt += "\n\tNormal Verticies : " + string(array_length(vn)); txt += "\n\tFaces : " + string(face); txt += "\n\tVertex groups : " + string(array_length(_VB)); print(txt); #region centralize vertex var cv = [0, 0, 0]; var vertex = array_length(v); for( var i = 0; i < vertex; i++ ) { var _v = v[i]; cv[0] += _v[0]; cv[1] += _v[1]; cv[2] += _v[2]; } cv[0] /= vertex; cv[1] /= vertex; cv[2] /= vertex; for( var i = 0; i < array_length(v); i++ ) { v[i][0] -= cv[0]; v[i][1] -= cv[1]; v[i][2] -= cv[2]; } #endregion var VBS = []; for(var i = 0; i < array_length(_VB); i++) { var VB = vertex_create_buffer(); vertex_begin(VB, FORMAT_PNT); var face = _VB[i]; var facet = _VBT[i]; var facen = _VBN[i]; for(var j = 0; j < array_length(face); j++) { var _f = face[j]; var _ft = facet[j]; var _fn = facen[j]; var _pf = []; var _pft = []; var _pfn = []; for( var k = 0; k < array_length(_f); k++ ) { var _f1 = v[_f[k] - 1]; var _ft1 = vt[_ft[k] - 1]; var _fn1 = _fn[k]? vn[_fn[k] - 1] : [0, 0, 0]; array_push( _pf, _f1); array_push(_pft, _ft1); array_push(_pfn, _fn1); } if(array_length(_f) >= 3) { vertex_add_pnt(VB, _pf[0], _pfn[0], _pft[0]); vertex_add_pnt(VB, _pf[1], _pfn[1], _pft[1]); vertex_add_pnt(VB, _pf[2], _pfn[2], _pft[2]); } if(array_length(_f) >= 4) { vertex_add_pnt(VB, _pf[0], _pfn[0], _pft[0]); vertex_add_pnt(VB, _pf[2], _pfn[2], _pft[2]); vertex_add_pnt(VB, _pf[3], _pfn[3], _pft[3]); } } vertex_end(VB); vertex_freeze(VB); array_push(VBS, VB); } return { vertex_groups: VBS, materials: mats, material_index: matIndex, use_normal: use_normal, mtl_path: mtlPath, }; }