function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Replace Image"; preview_channel = 1; inputs[| 0] = nodeValue("Base image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 1] = nodeValue("Target image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 2] = nodeValue("Replacement image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 3] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1 ) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]); outputs[| 0] = nodeValue("Mapping", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Surface", false], 0, 1, 2, ["Repalcement", false], 3, ]; output_display_list = [ 1, 0 ] temp_surface = [ surface_create(1, 1) ]; static process_data = function(_outSurf, _data, _output_index, _array_index) { var _bas = _data[0]; var _tar = _data[1]; var _rep = _data[2]; var _thr = _data[3]; if(!is_surface(_tar)) return _outSurf; if(!is_surface(_rep)) return _outSurf; if(_output_index == 0) { _outSurf = surface_verify(_outSurf, surface_get_width(_bas), surface_get_height(_bas)); surface_set_shader(_outSurf, sh_surface_replace_find); DRAW_CLEAR shader_set_f("dimension", surface_get_width(_bas), surface_get_height(_bas)); shader_set_surface("target", _tar); shader_set_f("target_dim", surface_get_width(_tar), surface_get_height(_tar)); shader_set_f("threshold", _thr); draw_surface_safe(_bas); surface_reset_shader(); temp_surface[0] = _outSurf; return _outSurf; } if(_output_index == 1) { surface_set_shader(_outSurf, sh_surface_replace_replace); DRAW_CLEAR shader_set_surface("replace", _rep); shader_set_f("replace_dim", surface_get_width(_rep), surface_get_height(_rep)); shader_set_surface("findRes", temp_surface[0]); draw_surface_safe(_bas); surface_reset_shader(); return _outSurf; } } }