function Node_Armature_Sample(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Sample"; setDimension(96, 72); newInput(0, nodeValue_Armature("Armature", self, noone)) .setVisible(true, true) .rejectArray(); newInput(1, nodeValue_Text("Bone name", self, "")); newInput(2, nodeValue_Float("Sample point", self, 0)) .setDisplay(VALUE_DISPLAY.slider); outputs[0] = nodeValue_Output("Position", self, VALUE_TYPE.integer, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); #region ++++ attributes ++++ attributes.display_name = true; attributes.display_bone = 0; array_push(attributeEditors, "Display"); array_push(attributeEditors, ["Display name", function() { return attributes.display_name; }, new checkBox(function() { attributes.display_name = !attributes.display_name; })]); array_push(attributeEditors, ["Display bone", function() { return attributes.display_bone; }, new scrollBox(["Octahedral", "Stick"], function(ind) { attributes.display_bone = ind; })]); #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _b = getInputData(0); if(_b == noone) return; _b.draw(attributes, false, _x, _y, _s, _mx, _my); } #endregion static update = function() { #region var _bone = getInputData(0); var _name = getInputData(1); var _prog = getInputData(2); if(_bone == noone) return; _name = string_trim(_name); var _b = _bone.findBoneByName(_name); if(_b == noone) { outputs[0].setValue([0, 0]); return; } var _p = _b.getPoint(_prog); outputs[0].setValue([_p.x, _p.y]); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_armature_sample, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }