function Node_Condition(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Condition"; setDimension(96, 48); newInput(0, nodeValue_Float("Check value", self, 0 )) .setVisible(true, true); newInput(1, nodeValue_Enum_Scroll("Condition", self, 0 , [ new scrollItem("Equal", s_node_condition_type, 0), new scrollItem("Not equal", s_node_condition_type, 1), new scrollItem("Less ", s_node_condition_type, 2), new scrollItem("Less or equal ", s_node_condition_type, 3), new scrollItem("Greater ", s_node_condition_type, 4), new scrollItem("Greater or equal", s_node_condition_type, 5), ])) .rejectArray(); newInput(2, nodeValue_Float("Compare to", self, 0 )) .rejectArray(); newInput(3, nodeValue("True", self, CONNECT_TYPE.input, VALUE_TYPE.any, -1 )) .setVisible(true, true); newInput(4, nodeValue("False", self, CONNECT_TYPE.input, VALUE_TYPE.any, -1 )) .setVisible(true, true); newInput(5, nodeValue_Enum_Scroll("Eval mode", self, 0 , ["Boolean", "Number compare", "Text compare" ])) .rejectArray(); newInput(6, nodeValue_Bool("Boolean", self, false )) .setVisible(true, true) .rejectArray(); newInput(7, nodeValue_Text("Text 1", self, "" )); newInput(8, nodeValue_Text("Text 2", self, "" )); input_display_list = [ 5, ["Condition", false], 0, 1, 2, 6, 7, 8, ["Result", true], 3, 4 ] outputs[0] = nodeValue_Output("Result", self, VALUE_TYPE.any, []); outputs[1] = nodeValue_Output("Bool", self, VALUE_TYPE.boolean, false); static step = function() { #region var _mode = getInputData(5); inputs[0].setVisible(_mode == 1, _mode == 1); inputs[1].setVisible(_mode == 1); inputs[2].setVisible(_mode == 1, _mode == 1); inputs[6].setVisible(_mode == 0, _mode == 0); inputs[7].setVisible(_mode == 2, _mode == 2); inputs[8].setVisible(_mode == 2, _mode == 2); inputs[3].setType(inputs[3].value_from == noone? VALUE_TYPE.any : inputs[3].value_from.type); inputs[4].setType(inputs[4].value_from == noone? VALUE_TYPE.any : inputs[4].value_from.type); } #endregion static update = function(frame = CURRENT_FRAME) { #region var _true = getInputData(3); var _fals = getInputData(4); var _mode = getInputData(5); var _chck = getInputData(0); var _cond = getInputData(1); var _valu = getInputData(2); var _bool = getInputData(6); var _txt1 = getInputData(7); var _txt2 = getInputData(8); var res = false; switch(_mode) { case 0 : res = _bool; break; case 1 : switch(_cond) { case 0 : res = _chck == _valu; break; case 1 : res = _chck != _valu; break; case 2 : res = _chck < _valu; break; case 3 : res = _chck <= _valu; break; case 4 : res = _chck > _valu; break; case 5 : res = _chck >= _valu; break; } break; case 2 : res = _txt1 == _txt2; break; } if(res) { outputs[0].setValue(_true); outputs[0].setType(inputs[3].type); outputs[0].display_type = inputs[3].display_type; } else { outputs[0].setValue(_fals); outputs[0].setType(inputs[4].type); outputs[0].display_type = inputs[4].display_type; } outputs[1].setValue(res); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var val = outputs[1].getValue(); var frm = val? inputs[3] : inputs[4]; var to = outputs[0]; var c0 = value_color(frm.type); draw_set_color(c0); draw_set_alpha(0.5); draw_line_width(frm.x, frm.y, to.x, to.y, _s * 4); draw_set_alpha(1); } #endregion }