function Node_Smoke_Add(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Add Emitter"; color = COLORS.node_blend_smoke; icon = THEME.smoke_sim; setDimension(96, 96); manual_ungroupable = false; newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone)) .setVisible(true, true); newInput(1, nodeValue_Surface("Fluid brush", self)); newInput(2, nodeValue_Vec2("Position", self, [0, 0])); newInput(3, nodeValue_Bool("Active", self, true)); newInput(4, nodeValue_Float("Inherit velocity", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] }); newInput(5, nodeValue_Float("Density", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(6, nodeValue_Int("Expand velocity mask", self, 0)); newInput(7, nodeValue_Vec2("Velocity", self, [0, 0])); input_display_list = [ ["Domain", false], 0, ["Fluid", false], 3, 1, 5, 2, ["Velocity", false], 7, 4, 6, ]; _prevPos = noone; outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone); temp_surface = [ surface_create(1, 1) ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _mat = getInputData(1); var _pos = getInputData(2); if(is_surface(_mat)) { var sw = surface_get_width_safe(_mat) * _s; var sh = surface_get_height_safe(_mat) * _s; var mx = _x + _pos[0] * _s - sw / 2; var my = _y + _pos[1] * _s - sh / 2; draw_surface_ext_safe(_mat, mx, my, _s, _s, 0, c_white, 0.5); } inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } #endregion static update = function(frame = CURRENT_FRAME) { var _dom = getInputData(0); var _mat = getInputData(1); var _pos = getInputData(2); var _act = getInputData(3); var _inh = getInputData(4); var _den = getInputData(5); var _msk = getInputData(6); var _vel = getInputData(7); FLUID_DOMAIN_CHECK outputs[0].setValue(_dom); if(!_act) return; if(!is_surface(_mat)) return; var sw = surface_get_width_safe(_mat); var sh = surface_get_height_safe(_mat); var dx = _vel[0]; var dy = _vel[1]; if(_prevPos != noone && _inh != 0) { dx += (_pos[0] - _prevPos[0]) * _inh; dy += (_pos[1] - _prevPos[1]) * _inh; } temp_surface[0] = surface_verify(temp_surface[0], sw, sh); surface_set_shader(temp_surface[0], sh_fluid_bleach); draw_surface_safe(_mat); surface_reset_shader(); if(dx != 0 || dy != 0) { if(_msk == 0) fd_rectangle_add_velocity_surface(_dom, temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, dx, dy); else { var _vw = sw + max(0, _msk * 2); var _vh = sh + max(0, _msk * 2); var _vmask = surface_create(_vw, _vh); surface_set_shader(_vmask,,, BLEND.over); draw_surface_safe(temp_surface[0], max(0, _msk), max(0, _msk)); surface_reset_shader(); var vel_mask = surface_create(_vw, _vh); surface_set_shader(vel_mask, sh_mask_expand); shader_set_f("dimension", _vw, _vh); shader_set_f("amount", _msk); draw_surface_safe(_vmask); surface_reset_shader(); fd_rectangle_add_velocity_surface(_dom, vel_mask, _pos[0] - _vw / 2, _pos[1] - _vh / 2, 1, 1, dx, dy); surface_free(_vmask); surface_free(vel_mask); } } fd_rectangle_add_material_surface(_dom, temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den); _prevPos[0] = _pos[0]; _prevPos[1] = _pos[1]; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _mat = getInputData(1); if(!is_surface(_mat)) return; draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h); } }