function Node_3D_Material(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor { name = "3D Material"; solid_surf = noone; inputs[| 0] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ) .setVisible(true, true); inputs[| 1] = nodeValue("Diffuse", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ) .setDisplay(VALUE_DISPLAY.slider); inputs[| 2] = nodeValue("Specular", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.slider); inputs[| 3] = nodeValue("Shininess", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ); inputs[| 4] = nodeValue("Metalic", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false ); inputs[| 5] = nodeValue("Normal Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 6] = nodeValue("Normal Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] }); inputs[| 7] = nodeValue("Roughness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ) .setDisplay(VALUE_DISPLAY.slider); outputs[| 0] = nodeValue("Material", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Material, noone); input_display_list = [ 0, ["Properties", false], 1, 2, 3, 4, 7, ["Normal", false], 5, 6, ]; static processData = function(_output, _data, _output_index, _array_index = 0) { var _surf = _data[0]; var _diff = _data[1]; var _spec = _data[2]; var _shin = _data[3]; var _metl = _data[4]; var _nor = _data[5]; var _norS = _data[6]; var _roug = _data[7]; if(!is_surface(_surf)) { solid_surf = surface_verify(solid_surf, 1, 1); _surf = solid_surf; } var _mat = new __d3dMaterial(_surf); _mat.diffuse = _diff; _mat.specular = _spec; _mat.shine = _shin; _mat.metalic = _metl; _mat.normal = _nor; _mat.normalStr = _norS; _mat.reflective = clamp(1 - _roug, 0, 1); return _mat; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { if(!previewable) return; var bbox = drawGetBbox(xx, yy, _s); var _mat = outputs[| 0].getValue(); if(_mat == noone) return; if(is_array(_mat)) { if(array_empty(_mat)) return; _mat = _mat[0]; } if(is_instanceof(_mat, __d3dMaterial) && is_surface(_mat.surface)) { var aa = 0.5 + 0.5 * renderActive; if(!isHighlightingInGraph()) aa *= 0.25; draw_surface_bbox(_mat.surface, bbox,, aa); } } }