function Node_VFX_Spawner(_x, _y, _group = -1) : Node_VFX_Spawner_Base(_x, _y, _group) constructor { name = "Spawner"; inputs[| input_len + 0] = nodeValue(input_len + 0, "Spawn trigger", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, false) .setVisible(true, true); inputs[| input_len + 1] = nodeValue(input_len + 1, "Step interval", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1); outputs[| 0] = nodeValue(0, "Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, parts ); outputs[| 1] = nodeValue(1, "On create", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 2] = nodeValue(2, "On step", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 3] = nodeValue(3, "On destroy", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); array_insert(input_display_list, 0, ["Trigger", true], input_len + 0, input_len + 1); static onSpawn = function(_time, part) { part.step_int = inputs[| input_len + 1].getValue(_time); } static onPartCreate = function(part) { var pv = part.getPivot(); var vt = outputs[| 1]; for( var i = 0; i < ds_list_size(vt.value_to); i++ ) { var _n = vt.value_to[| i]; if(_n.value_from != vt) continue; _n.node.spawn(, pv); } } static onPartStep = function(part) { var pv = part.getPivot(); var vt = outputs[| 2]; for( var i = 0; i < ds_list_size(vt.value_to); i++ ) { var _n = vt.value_to[| i]; if(_n.value_from != vt) continue; _n.node.spawn(, pv); } } static onPartDestroy = function(part) { var pv = part.getPivot(); var vt = outputs[| 3]; for( var i = 0; i < ds_list_size(vt.value_to); i++ ) { var _n = vt.value_to[| i]; if(_n.value_from != vt) continue; _n.node.spawn(, pv); } } static onDrawNode = function(xx, yy, _mx, _my, _s) { var spr = inputs[| 0].getValue(); if(spr == 0) { if(def_surface == -1 || !surface_exists(def_surface)) { def_surface = PIXEL_SURFACE; surface_set_target(def_surface); draw_clear(c_white); surface_reset_target(); } spr = def_surface; } if(is_array(spr)) spr = spr[safe_mod(round(current_time / 100), array_length(spr))]; var cx = xx + w * _s / 2; var cy = yy + h * _s / 2; var ss = min((w - 8) / surface_get_width(spr), (h - 8) / surface_get_height(spr)) * _s; draw_surface_align(spr, cx, cy, ss, fa_center, fa_center); } }