function Node_Lua_Surface(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Lua surface"; preview_channel = 1; inputs[| 0] = nodeValue(0, "Function name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "render" + string(irandom_range(100000, 999999))); inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ def_surf_size, def_surf_size ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue(2, "Lua code", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setDisplay(VALUE_DISPLAY.code); inputs[| 3] = nodeValue(3, "Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone) .setVisible(false, true); static createNewInput = function() { var index = ds_list_size(inputs); inputs[| index + 0] = nodeValue( index + 0, "Argument name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "" ); inputs[| index + 1] = nodeValue( index + 1, "Argument type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Number", "String", "Surface" ]); inputs[| index + 2] = nodeValue( index + 2, "Argument value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setVisible(true, true); } outputs[| 0] = nodeValue(0, "Execution thread", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 1] = nodeValue(1, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); luaArgumentRenderer(); input_display_list = [ 3, ["Function", false], 0, 1, ["Arguments", false], argument_renderer, ["Script", false], 2, ["Inputs", true], ]; input_fix_len = ds_list_size(inputs); input_display_len = array_length(input_display_list); data_length = 3; argument_name = []; argument_val = []; lua_state = lua_create(); compiled = false; if(!LOADING && !APPENDING) createNewInput(); static stepBegin = function() { if(ANIMATOR.frame_progress) { setRenderStatus(false); UPDATE |= RENDER_TYPE.partial; } setHeight(); doStepBegin(); value_validation[VALIDATION.error] = !compiled; } static getState = function() { if(inputs[| 3].value_from == noone) return lua_state; return inputs[| 3].value_from.node.getState(); } static refreshDynamicInput = function() { var _in = ds_list_create(); for( var i = 0; i < input_fix_len; i++ ) ds_list_add(_in, inputs[| i]); array_resize(input_display_list, input_display_len); for( var i = input_fix_len; i < ds_list_size(inputs); i += data_length ) { if(inputs[| i].getValue() != "") { ds_list_add(_in, inputs[| i + 0]); ds_list_add(_in, inputs[| i + 1]); ds_list_add(_in, inputs[| i + 2]); if(LOADING || APPENDING) { var type = inputs[| i + 1].getValue(); switch(type) { case 0 : inputs[| i + 2].type = VALUE_TYPE.float; break; case 1 : inputs[| i + 2].type = VALUE_TYPE.text; break; case 2 : inputs[| i + 2].type = VALUE_TYPE.surface; break; } inputs[| i + 2].setDisplay(VALUE_DISPLAY._default); } array_push(input_display_list, i + 2); } else { delete inputs[| i + 0]; delete inputs[| i + 1]; delete inputs[| i + 2]; } } for( var i = 0; i < ds_list_size(_in); i++ ) _in[| i].index = i; ds_list_destroy(inputs); inputs = _in; createNewInput(); } static onValueFromUpdate = function(index) { if(index == 0 || index == 2) compiled = false; } static onValueUpdate = function(index) { if(index == 0 || index == 2) compiled = false; if(index == 3) { for( var i = 0; i < ds_list_size(outputs[| 0].value_to); i++ ) { var _j = outputs[| 0].value_to[| i]; if(_j.value_from != outputs[| 0]) continue; _j.node.compiled = false; } compiled = false; } if(index < input_fix_len) return; if(LOADING || APPENDING) return; if((index - input_fix_len) % data_length == 0) { //Variable name inputs[| index + 2].name = inputs[| index].getValue(); compiled = false; } else if((index - input_fix_len) % data_length == 1) { //Variable type var type = inputs[| index].getValue(); switch(type) { case 0 : inputs[| index + 1].type = VALUE_TYPE.float; break; case 1 : inputs[| index + 1].type = VALUE_TYPE.text; break; case 2 : inputs[| index + 1].type = VALUE_TYPE.surface; break; } inputs[| index + 1].setDisplay(VALUE_DISPLAY._default); compiled = false; } refreshDynamicInput(); } static update = function() { if(!compiled) return; var _func = inputs[| 0].getValue(); var _dimm = inputs[| 1].getValue(); argument_val = []; for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) { array_push(argument_val, inputs[| i + 2].getValue()); } var _outSurf = outputs[| 1].getValue(); _outSurf = surface_verify(_outSurf, _dimm[0], _dimm[1]); surface_set_target(_outSurf); try { lua_call_w(getState(), _func, argument_val); } catch(e) { noti_warning(exception_print(e)); } surface_reset_target(); outputs[| 1].setValue(_outSurf); } static inspectorUpdate = function() { //compile var _func = inputs[| 0].getValue(); var _code = inputs[| 2].getValue(); argument_name = []; for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) { array_push(argument_name, inputs[| i + 0].getValue()); } var lua_code = "function " + _func + "("; for( var i = 0; i < array_length(argument_name); i++ ) { if(i) lua_code += ", " lua_code += argument_name[i]; } lua_code += ")\n"; lua_code += _code; lua_code += "\nend"; lua_add_code(getState(), lua_code); compiled = true; for( var i = 0; i < ds_list_size(outputs[| 0].value_to); i++ ) { var _j = outputs[| 0].value_to[| i]; if(_j.value_from != outputs[| 0]) continue; _j.node.inspectorUpdate(); } doUpdate(); } static postDeserialize = function() { var _inputs = load_map[? "inputs"]; for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length) createNewInput(); } static doApplyDeserialize = function() { refreshDynamicInput(); } }